I was a little bit taken by surprise when I received a mail about GBJAM earlier today. Since I completely forgot about it, I did not put a high enough priority on refactoring and releasing the small engine I made back in April for my LOWREZJAM entry...
Which is why I was wondering about whether I should allow myself to use that piece of code, especially since given my time constraints this week it will have a big impact on what kind of game I will pursue. It has never been clear to me whether code and especially engine code counts as an asset (I usually go with the data/instruction dichotomy), and I think I remember the two being treated separately on some jam's ruleset (but do not quote me on that)
So, what are your thoughts ?