Cool presentation and sfx, although I'm not really a fan of how visually busy the game is
i.e it's really hard to tell what is what in the environment at times. A lot of my deaths were because the spikes kinda blended into the environment and I couldn't really see them. Like that spike at the end of the first level.
Still, I love how tense the game is with the moving spikes. Cool little entry
Play game
Between2Stones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #238 | 3.111 | 4.400 |
Graphics | #277 | 2.687 | 3.800 |
Gameplay | #305 | 2.121 | 3.000 |
Soundtrack/SFX | #308 | 1.980 | 2.800 |
Overall | #316 | 2.376 | 3.360 |
Interpretation of the Secondary Theme | #367 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game consists of several puzzle-platformer stages in which the space the player has to navigate gets progressively smaller through level hazards like spike walls.
Leave a comment
Log in with itch.io to leave a comment.