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Temple of the Tones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #123 | 3.801 | 4.250 |
Gameplay | #140 | 3.242 | 3.625 |
Soundtrack/SFX | #157 | 3.242 | 3.625 |
Overall | #205 | 3.175 | 3.550 |
Graphics | #261 | 2.795 | 3.125 |
Interpretation of the Secondary Theme | #305 | 2.795 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
As a composer and teacher who likes to use games to teach creative musical concepts in the classroom, I chose to make a game about the spaces between notes. Using Solfege (a system for labeling the distance between musical pitches) as the game's building blocks, the game has 2 modes: "Challenge" and "Free Play." "Challenge" features a series of randomly generated listening puzzles in which the player practices hearing and mapping out the pitch space between musical notes. "Free Play" allows the player to compose their own mini-melodies to better understand how pitch space works.
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Comments
I have to say, this has a special place in my heart. I went straight to freeplay lol. I wrote a basic synthesizer in Unity because I envisioned a game like this, but where you could hook your own synths up into it. Check it out:
https://github.com/maross3/Unity-Development/tree/main/PianoLernen
I would love to chat about it and see if we could be a potential collab fit to do something like this :)
Great game, loved it :)
Interesting way to explore the theme! Really great game!
Love it! Very nice idea and addictive gameplay.
A version without background music would be great.
Original take of the secondary theme
Very creative, although the background music made it a bit harder than it would have otherwise been to keep the note patterns in mind.