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A jam submission

Pocket MissileView game page

made with unreal soo yea... its 300mb (sorry T_T)
Submitted by SPETSNAZ — 1 day, 17 hours before the deadline
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Pocket Missile's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#2772.8284.000
Graphics#3102.4043.400
Interpretation of the Secondary Theme#3142.6873.800
Gameplay#3451.6972.400
Overall#3482.0652.920
Soundtrack/SFX#3850.7071.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
the rocket moves automatically ,
you control the direction

there are 3 levels

Asteroid field
Wall defences
and
The Core

you blow up when you hit something

so go blow the core in the last level!

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Comments

Submitted

An interesting test of skill, and I like the pixel art quite a bit!

One note, I think maybe saying 'get ready' before the countdown starts and then 'go' when it ends could help indicate to the player that they're about to partake in a speed trial.

Submitted(+1)

A nice game, represents the Gameboy minigames style greatly. 2D Pixel art in Unreal engine, that's an interesting pick. Overall a nice one. That's a pity no music was added. 

Developer (1 edit)

i would have added sound , but with my current DAW skills , i believe it would have sounded out of place and not in line with the theme , 
so i opted to not use sound instead of having bad ones XD

Developer

forgot to mention : YOU CAN MOVE DIAGONALLY

Submitted(+1)

146MB download (T_T)

But besides that this seems like a decent game that needed a bit more time to polish. 

Unfortunately there is a bug with the rocket movement that sometimes causes it to keep flying when I change direction, which meant I just couldn't get further than the first NW facing corridor.

Developer(+1)

i know (T_T) , i also forgot to disable input when its counting down, so you can just press a direction and start moving way before the countdown reaches 0