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Corpse Feeder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #140 | 2.003 | 2.833 |
Graphics | #151 | 1.532 | 2.167 |
Gameplay | #153 | 1.414 | 2.000 |
Soundtrack/SFX | #153 | 1.061 | 1.500 |
Overall | #157 | 1.461 | 2.067 |
Interpretation of the secondary theme | #160 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a neat little proof of concept. I would have liked to see it developed into more of a game, but I totally understand what deadlines can do to the best of plans.
I had fun with this one, I think you did a fairly good job translating a twin-stick shooter for gameboy controls. The fact that you fully stop in place when you shoot feels pretty clunky though. Maybe if you want to keep that type of mechanic it'd feel better to only slow the player down for a bit instead? It would keep that risk there but wouldn't fully take away the player's control.
Also, and maybe this was me misunderstanding a mechanic, at some point my shots just stopped doing damage (Or maybe were just doing very little). I was using the shotgun, and a single one of the ghosts tanked about 20+ fairly close range shots before killing me lol.
I was inspired by Hades with having the player stop while shooting, before I did that, it was too easy to just kite everything with autotargeting, but slowing the speed is a great idea. If I revisit the game I will try that, for sure!
Nope, what you found was not a misunderstood mechanic, haha, that is a rare bug that I had run into before!
Thanks playing and thanks for the feedback!
I could go for a whole game of this vengeful...plant guy...fighting ghosts with a gun that's bigger than them. One thing I might note is your game came up about 3/4 the size of my palm on screen and I didn't see a way to change the resolution, so though I really liked the game it was a little frustrating as I kept clicking off of it with my mouse and I also had a hard time seeing. I also don't know if I missed anything or if it was just the one level, but it would be cool to see different enemy or weapon types in a game like this, if you ever planned on developing it further!
Thanks for trying it out! In the spirit of the jam, I kept the default resolution low. Please feel free to hit Alt+Enter to full screen the game. I also added keyboard controls to the game page's controls description (WASD, TAB, V, B) to make sure people without gamepads could play.