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A jam submission

NecropolisView game page

an undead roguelike for the GBA
Submitted by jehoz
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Necropolis's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#73.7503.750
Overall#83.6253.625
Originality#83.6253.625
Technical#93.3753.375
Polish#93.3753.375
Audio#202.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very playable, random levels give longevity to gameplay.
  • A fun roguelike with neat pixel graphics! The sound effects are good but some kind of background music would've been nice. It felt a bit cumbersome that you have to constantly hit the arrow keys.
  • One of the most stylish classic roguelikes I've ever seen! The mechanics right now seem to discourage combat, which is neat in itself but makes me wish the levels were less sparse with more things to do. Still, this game has made a great first impression and I'm really looking forward to seeing how it evolves!
  • It is very hard to actually advance. But I guess this is part of the appeal of the game. I would implement some way to hold a key so that the character advances repeatedly in one direction, it's too tiring to press once per step.

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Comments

Submitted

I liked this a lot! Some cute beasties to possess, nice presentation. I think I may have had a glitch one time where the key disappeared, and I couldn't leave the level, but it didn't happen again. I like the random backstories as well! Great job.

Submitted

Roguelikes aren't normally my thing, but this is pretty good

Submitted

awesome game mechanics, sweet roguelike

Submitted (2 edits)

Cool roguelike with a unique feature, which is possessing the mobs on the floor!

And the well-made pixel arts fits so well in GBA!

Some thoughts:

  1. Constantly tapping the arrow keys just to move is quite tedious. Hold arrow key to keep moving would be better.
  2. Right now you are free to explore the floor without any risk, if you don’t grab the key. So this made me to find the shortest way to the locked door first, and grab the key and run to it asap.
  3. If you’re in a pinch, just release the mob you are possessing, wait for it to be killed by other one, and grab the SP heal, and possess the other one. So the pinch is really not a pinch.

Also, small bug, sometimes the key graphic just disappears when you grab it.

But it’s still a cool idea!

Just a ramble, I had a similar idea to this roguelike, which is you are a parasite who possesses the mobs by being eaten by them! I was amazed about the similarity.

Submitted

This is really good! I can see me playing this more