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A jam submission

We Need SaladView game page

a little salad ride
Submitted by Linkware Entertainment — 8 hours, 19 minutes before the deadline
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We Need Salad's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#282.8873.333
Visuals#323.0793.556
Overall#522.3092.667
Gameplay#551.8282.111
Originality#611.8282.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the most challenging part of making your entry?
If you encounter a white screen when the game opens, just wait..

What was the most fun part?
If you encounter a white screen when the game opens, just wait..

Anything else to add? (important controls, assets used, special mentions, etc)
If you encounter a white screen when the game opens, just wait..

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Comments

HostSubmitted

This was fun and there was so much to explore in there! It was a little hard finding my way around and jumping on some of the slopes was a little awkward, especially trying to get to the crafting bench. The size made it a little hard to navigate back to things but also obviously added a great sense of scale to the game. I loved the character model too! Great work!

Submitted

took me a bit to find all the sticks to make my bridge but I did it. Then I had a dialog box that wouldn't close because I got close to the other npc and fell into the water lol so had to do it all over again. Liked how giant the carrots and stuff were though made it easy to find them. Had to alt tab a few times to get my cursor to show up so I could make the recipe though.


Nice job on the game was a pretty large scope for a 2 day jam but you were able to make it.

Developer

Sorry for the mistakes. If we had more time, we would be interested in clearing the errors. Thanks for playing.

Submitted(+1)

no biggie you had a very large game for 48 hours so there is bound to be issues.

Submitted(+2)

Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.

I loved the graphics and the level design.  Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^

They don't really take away the fun but I'll list a few things that bothered me;

- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.

-  Colliders around the crafting bench were annoying I couldn't get to it for the longest time.

- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.

- I assume trees don't have collision for optimization purposes? :P

- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.


Thanks a lot for the game. And keep up the good work! <3

Developer

Thank you :)

Submitted

Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.

I loved the graphics and the level design.  Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^

They don't really take away the fun but I'll list a few things that bothered me;

- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.

-  Colliders around the crafting bench were annoying I couldn't get to it for the longest time.

- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.

- I assume trees don't have collision for optimization purposes? :P

- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.


Thanks a lot for the game. And keep up the good work! <3

Submitted

this is a really cute game! I loved the ambient music and landscape it really meshed well and i got kinda spyro vibes.  I feel like the bridge building section could have been shorter it felt like there wasnt a lot of sticks to build it with, and then once i complete it I couldnt close or select anything in the salad menu.  But otherwise really great job!!

Developer(+1)

Thank you!

Submitted

Not working properly for me.  If I click PLAY I just get a blank white screen but I get the Jump sound when I press SPACE.  

Developer (1 edit)

You have to wait around 10-20 seconds on that white screen.