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A jam entry

Random Guy Escapes From A Hole In The Moon With A Time SuitView game page »

Submitted by Scroplus with 18 hours, 7 minutes before the deadline

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CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
You are an astronaut who fell to the bottom of a crater and found a distinctive space suit. Using time-changer skills and float find a way to escape this crater and return to
your ship.

What controls do you need to use?
A, D and Space

How did you bring the theme of Time into your entry?
Using time deceleration

What was the most interesting part about making the game?
Try to fiddle with time and have to rethink almost all mechanics in half the way.

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Neat game! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)


Thanks ;)


First Impressions: Really clean graphics, UI - looks professional (the buttons etc). Quite challenging to know what to do initially. Once I pressed E I think I then understood that one state allows to bounce, while the other holds you in position. 

Constructive (honest) feedback: I personally found it a bit difficult to make the transition between jumping and floating still in order to land on platforms. I would have liked maybe a little animation of delay when you die to restarting the game - its very non-dramatic when you die when it just instantly restarts and you teleport back to the beginning!!


Very professional looking game. Graphics were adorable.


Thanks guy !!


Hey guys, nice to see other portuguese speaking people on the jam! I'll leave some feedback here, hope you don't mind.

 Really liked this game! The theme is nice. Also, the mechanic is simple, but used very well. The controls are simple (a good thing IMO), and the way the player has to balance floating and the slown to ascend is a nice idea. Also, the addition of checkpoints is welcome.

 If I had to point a flaw, I would say the game is too simple, too similar to Doodle Jump. But the jam time was short, and it seems you guys had about half of the time to do part of the stuff. Anyway, the mechanic helped give it a distinct enough feel. Bom trabalho!


Hey, thank you very much for your feedback, it helps us a lot to grow and implement new things.

Yes we had almost half the time hehe, but we managed to get something we felt safe.

As Game Designer (Nilton Calegari), I imposed an internal rule for our group to do something similar to Doodle Jump and match the Jam theme at the same time, so we left our comfort zone and thought outside the box to adjust a concept to the Jam theme.

Thanks again. o/