Nice work, the character design is cute and I like how you have a series of levels with increasing difficulty. It looks like the character gets stuck on the platforms. Double check to make sure your platforms are not overlapping and the character is centered on the origin point, or set to use one collider from the default sprite. I would also add a reset for when the player falls below the game window.
I like the simple character and setting. After the third or fourth level the button to move forward stops working and the only way to continue moving is by jumping. The level also doesn't reset after falling.
The main cat character is fun and animations are short and sweet. I would definitely suggest creating that reset element on fall death more than anything as it allows the player to keep going, even at this stage of the game you're developing. Also, the camera's boundaries could use an increase since, as it seems now, we can't see beyond anything else unless the player is right next to that required margin. So increasing the spacing would give a smoother look and feel as the player moves throughout your level.
Comments
I think the physics are really fun though the platform collision seems to sometimes be a little off, the little cat is super cute too!
Nice work, the character design is cute and I like how you have a series of levels with increasing difficulty. It looks like the character gets stuck on the platforms. Double check to make sure your platforms are not overlapping and the character is centered on the origin point, or set to use one collider from the default sprite. I would also add a reset for when the player falls below the game window.
I like the simple character and setting. After the third or fourth level the button to move forward stops working and the only way to continue moving is by jumping. The level also doesn't reset after falling.
Hi Dante,
The main cat character is fun and animations are short and sweet. I would definitely suggest creating that reset element on fall death more than anything as it allows the player to keep going, even at this stage of the game you're developing. Also, the camera's boundaries could use an increase since, as it seems now, we can't see beyond anything else unless the player is right next to that required margin. So increasing the spacing would give a smoother look and feel as the player moves throughout your level.