Nice work, I like the minimalist graphics and the pace of play. The gameplay in the second level is much harder in the first because the viewport doesn't move until the player get to the very edge of the window, so you can't see the eight balls until they're about to hit you, so you can increase the horizontal edge of the viewport to fix that. I would also add in a reset for when the player falls below a certain y value so you can reset play and don't have to reload the game. It could be interesting to vary the speed and direction of the eight balls so there's a little variety to the challenges.
Hi Alex, The game looks decent in its early stage and i can see potential. i would suggest a couple things. Increasing the boundary in which the camera moves with the player. Right now, it's like taking a leap of faith because the player has to be extremely close before they see anything else further in viewport. Additionally, since there's the mechanic of low gravity but plenty of platforms, I would recommend increasing the speed of the 8-balls flying across the screen. The player's horizontal movement seems very forgiving so dodging mid-air could be exciting and would add a nice risk factor to the game as well.
Comments
I had trouble trying to jump as I got to the second level and when I lost the game, it didn't restart.
Nice work, I like the minimalist graphics and the pace of play. The gameplay in the second level is much harder in the first because the viewport doesn't move until the player get to the very edge of the window, so you can't see the eight balls until they're about to hit you, so you can increase the horizontal edge of the viewport to fix that. I would also add in a reset for when the player falls below a certain y value so you can reset play and don't have to reload the game. It could be interesting to vary the speed and direction of the eight balls so there's a little variety to the challenges.
Hi Alex, The game looks decent in its early stage and i can see potential. i would suggest a couple things. Increasing the boundary in which the camera moves with the player. Right now, it's like taking a leap of faith because the player has to be extremely close before they see anything else further in viewport. Additionally, since there's the mechanic of low gravity but plenty of platforms, I would recommend increasing the speed of the 8-balls flying across the screen. The player's horizontal movement seems very forgiving so dodging mid-air could be exciting and would add a nice risk factor to the game as well.