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GameDevTV Jam 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #471 | 2.994 | 3.667 |
Theme | #497 | 2.722 | 3.333 |
Story | #562 | 1.769 | 2.167 |
Overall | #631 | 2.313 | 2.833 |
Fun | #672 | 2.041 | 2.500 |
Mechanics | #704 | 1.905 | 2.333 |
Music | #933 | 0.816 | 1.000 |
Sound | #934 | 0.816 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Yes, the Kenney platformer kit
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Comments
It looked cool, sadly I didn't understand the dialogue. The jump felt a little high and after landing the character stopped before it continued moving, but that could be your kinda style.
Fun little game! 3d action platformer. not the easiest thing to put together! I secretly really liked being able to jump to cancel your landing animation lol!! I dont know if this was intentional but it kept me bouncing in the air!
Good job to you and your team!
I jumped into the game without reading the controls section in the descritpion, but once I read them I knew more what to do. It's a very good concept and a great submission for the game jam! It would be nice to be able to dodge enemies, have some loot from enemies, and shop with extra gear for better attack and defense
Thanks a lot!!
Except for the extra gear, the rest were all planned feature i have also had already wrote down the code for all of this, but due to work/personal duties we didn't manage to put all the feature in the final build :(
looks decent and fun concept! i don't know if there was supposed to be music/sounds, I got none (chrome).
good work and good luck
I had no idea what to do or how to do it, but it looks lively and I only fell through/out of the map 5 times.
I did manage to get stuck in a flower while trying to reach the highest part of the map, resulting in a lovely screenshot:
I call him Flower Head and he is awesome! :)
Hi!
Thanks a lot! WE are really glad you enjoyed it,
yeah initilially i would have liked to do a a common menu with all the inputs, in the end i didn't manage in time to put it together
but i also forgot to write the controls down in the description lol, will fix it asap after work, and will glady play your game too!
To be fair we did a last-minute deploy, i got to test right the web build only this morning and it is more bugged than i had hoped, there is a boss but for some reason it doesn't spawn also no audio.
Will try to fix this stuff this afternoon