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Fear of the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #69 | 3.457 | 3.457 |
Sound | #179 | 3.283 | 3.283 |
Music | #284 | 3.239 | 3.239 |
Aesthetics | #285 | 3.500 | 3.500 |
Overall | #342 | 3.196 | 3.196 |
Fun | #437 | 2.826 | 2.826 |
Mechanics | #458 | 2.652 | 2.652 |
Theme | #593 | 2.413 | 2.413 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes Most of them did not need credits, the rest are in the games credits
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Comments
Ok, you spamming ads was justified, haha! That’s a solid title. Reminds me of resident evil. Looks good on big screen, I wanna play around with GameMaker now.
Game wise, adding map and maybe infinite fuel for super-easy mode would be nice for people like me (I am bad at navigating in general with map or not, and especially bad when there’s a time limit).
I died seeking garage door… i’ll try again later…
not sure about theme “tiny world” here, perhaps visually.
Writing was funny, I’m interested to explore this story further.
Though, the fuel aspect in general - what era is it? nowadays people would use smartphones to light their way.
As the story says its 1989 and plus the garage door does not open, you dont need to open it.. just fuel
hmm i thought i found a garage key in the nursery.
I do skim through too fast when i read instructions…
Ooh yea thats the garage, but i was talking about the other garage door
haha i have two bathroom things myself in my game that are confusing my players…
Lol, yea here i didnt know wich you talked abt lool
ok, i think i finished your game. i get the key to garage and go to the place where i saw the garage door, the game turns to black screen. there’s menu option and sounds, but it is some kind of error or this is how it ends? I took the garage key from nursery room, is there anything else after opening nursery?
Oh lol, didnt you hear, If you stay to much in the darkness, the stalker comes and if so he blinds you for 5 seconds, ( if you find him he dissapears, but when you hear a sudden loud noise, panic and find him
hmm, i see. But i entered a room with full fuel mark, i didn’t go into any dark corners.
Yea i think currently theres a bug were it blinds you for infinity, but if you want to change to easy as there it spawns every 5 minutes so a lot slower
Great update! It has improved! Some more notes for you:
1) I am not a fan of the movement being limited to the key I am holding down. If you can only move in cardinal directions, I feel like it would feel more intuitive if I press a different movement key while already holding one down, the newest pressed key would be the direction my character goes, then when I let go of the new one, it would move in the direction of the first one. Maybe this is a preference thing, but just to add some more thoughts to the game
2) I agree with a few other comments that you run out of fuel too fast and are limited in what you can see, so you are discouraged from reading notes and seeing some lore - maybe pausing the timer while reading notes? and any other small things to not penalize players for exploring?
3) The doors you can walk through - I know you mentioned that is intentional, but visually, it still does not work in my opinion - there needs to be some visual indicator that they can walk through the door - either it opens and there is an audio cue, or the door is already open and stays open.
4) The jump scare waits too long to come. The screen completely fades, so I already expect it.
I hope these notes help you improve your game as I see the potential - great entry and great job!!
Thank you! Yea the doors might need to update them to be open and the direction is quite good, so ill add them once the jam ends, For the fuel, there is a new feature, Difficulty settings open options (not in the game, in the main menu as now if you open options in the game it will reset) Also the game is paused when you read a note
If the game does pause when you read a note, then there is even less time than I thought. But good to know about the difficulty in the main menu, I didn't realize that it effected the fuel. Are the fuel and the light decreasing unrelated?
They are related, i can give you the math, The fuel on easy takes about 2.30 minutes to die normal mode takes 1.30 to 2 minutes to die and hard takes about 0.45-1 minute to die, The light radius is bigger in easy mode around 0.80 size normal is 0.75 and hard is 0.70
Glad it helped