Great update! It has improved! Some more notes for you:
1) I am not a fan of the movement being limited to the key I am holding down. If you can only move in cardinal directions, I feel like it would feel more intuitive if I press a different movement key while already holding one down, the newest pressed key would be the direction my character goes, then when I let go of the new one, it would move in the direction of the first one. Maybe this is a preference thing, but just to add some more thoughts to the game
2) I agree with a few other comments that you run out of fuel too fast and are limited in what you can see, so you are discouraged from reading notes and seeing some lore - maybe pausing the timer while reading notes? and any other small things to not penalize players for exploring?
3) The doors you can walk through - I know you mentioned that is intentional, but visually, it still does not work in my opinion - there needs to be some visual indicator that they can walk through the door - either it opens and there is an audio cue, or the door is already open and stays open.
4) The jump scare waits too long to come. The screen completely fades, so I already expect it.
I hope these notes help you improve your game as I see the potential - great entry and great job!!