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Tiny World Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #625 | 2.313 | 2.833 |
Story | #632 | 1.633 | 2.000 |
Music | #632 | 1.769 | 2.167 |
Fun | #637 | 2.177 | 2.667 |
Aesthetics | #666 | 2.313 | 2.833 |
Sound | #681 | 1.633 | 2.000 |
Overall | #694 | 2.041 | 2.500 |
Mechanics | #746 | 1.769 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Kenney Assets, Bitgem, Cartoon Texture Pack, Proxy Games Water Shader
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Comments
The car flying away presented an unexpected challenge, but with a bit of practice and luck I managed to get a sub-8s lap time.
Nice menu and graphics. But the handling of the car was unpredictable, it just flied around and the physics seemed off.
I like racing games and I admire people who take on such large projects in just 10 days.
The physics in the game is a major issue — cars feel very light and tend to fly off into space at higher speeds. This negatively affects the overall experience.
I didn’t really enjoy the music. Fix the physics, add AI opponents, and it’ll get really interesting.
Fun little racing game. Controls are really smooth apart from the lack of gravity, but that adds a bit of difficulty into the track.