You can check the YouTube video where I demonstrated it. But the discovery of that feature can probably be improved if you missed it!
Marc
Creator of
Recent community posts
This is an incredible work on the world and visuals for a gamejam. It really made me feel to play more and explore it. However, in the end I spent a lot of time running but not finding much :D I was fighting two enemies after entering the portal but then somehow I was teleported back to the beginning and thanked me for the journey. So I was not sure what I am supposed to do but I had some fun in exploring the game :) Thanks for this submission!
Thanks for playing the game and the feedback!
Did you try out the discharge damage by placing a tower which connects to an existing circuit? All arcs are doing then instant damage multiplied by number of arcs in the circuit. But it needs to recharge which you can see on the yellow ring at the top of the tower.
Thanks for trying it out and the good feedback! I wanted to be ambitious and did all the models by myself 😁 I need to get better in using good assets in fab or similar places.
You can discharge the towers by placing a tower and connecting to a circuit. Damage gets than multiplied by number of arcs :)
I liked playing the game but it was quickly frustrating due to the randomness and scarcity of the resources. Since you were waiting for one resource usually, most of time you scrolled around in the game and was not actually doing much :D Or maybe I missed the trick how to efficiently gather the resources.
But I like the idea and the visuals and style. Thanks for making it!
That was really fun to play! Great work. I couldn't finish this room but looking at other screenshots I now see how I could have solved it :D But really well designed rooms with increasing difficulties and many different mechanics so it does not get boring and repetetive. I also liked the music and art style. Amazing game, thanks for making it!
Thanks for the feedback and for playing the game! You can see the max and current towers at the top right. But yes, was also not happy with the brightness and contrast at the end. Only had time to make the connections between the towers a little bit thicker. I also think a different camera angle would have helped with better overview.


