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Knights Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #298 | 3.240 | 3.500 |
Theme | #464 | 3.086 | 3.333 |
Story | #661 | 1.852 | 2.000 |
Aesthetics | #677 | 2.469 | 2.667 |
Sound | #686 | 1.852 | 2.000 |
Fun | #828 | 1.852 | 2.000 |
Overall | #850 | 1.852 | 2.000 |
Mechanics | #999 | 1.080 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Monster_4 low-poly UA Advance Studios Medieval Castle - Modular Screenshot Utility Mixamo Guard model & Animations Music: One Man Symphony - Hell On Earth
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Comments
Seems not really playable right now...
that's a lot of baddies piling on me. music was epic, but not super playable at what you got to (too bad, looks like it could be some good fun).
agreed. My main goal was making a combo system which failed and then had movement issue while building so messed up my timing for adjusting waves and health system properly.
I think if it was a little more polished, this could be a pretty epic game! Tried moving around but i think the castle mesh kept phasing in and out of the screen so i couldn't see where i was moving.
Hmmm a bit unclear what I shall do. Controls appear to be inverted, knight runs backwards on E and forward on S? What are those things spawning around my head, i had like 50 on them? Animation of the knight is nice, though!