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argylepear

31
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6
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4
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A member registered Feb 12, 2021 · View creator page →

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lots of potential here. probably needs a lot of playtesting to make the running out of space mechanic be fun instead of frustrating.

very silly. quite bizarre. wish there were some decisions to make.

nice work on the sound fx creepy af

Had a situation in my first game where I could only go back and forth between planets. Would be nice to be able to skip picking up the cargo somehow.

Fun and cute.

Woops. Space is an older build that you'll have trouble exiting because it doesn't run in Windowed mode. Version 3 should have those files removed.

i'm impressed with the complexity you were able to come up with in these puzzles in a short period. good job! music and sfx would really polish things off.

nice and pixelly adventure. kept getting stuck in the trees, but it's a jam right ;)

a little music would totally polish the atmosphere on this i think.

a fun mechanic for a puzzle platformer. lots of room to explore how to make the mechanic work with different puzzles.

Loved the art. Wish I had a better idea of what to do.

A refrigerator is a great idea :D we stuck to two due to scope, but if we come back to it, adding more things to possess is definitely a thing we want to do. As is making the attacks specific. The lamp would be lightning or an electrical attack, and the bookcase is throwing books.

Thanks for playing!

I would love to know more about what's going on in this game. The description says killing enemies isn't the only thing... And I picked up skulls, but I couldn't tell what for. I think with some more exposition you'd have something fun to play here.

Lots of fun! Tower defense is so addictive. Love the clean cut models.

lol. agree. not much time for balance on this one :D

This is cute. I want more of it... More ways to spook. More people moving into my house to spook. And a more fleshed out spooking system.

This is a surprisingly complete and satisfying to play game for a jam game! And it would be even better with something to indicate that the jump difficulty at the beginning is intentional, since it only becomes clear at the end of the second level (at least, that's when I noticed that mechanic).

Mine ended up getting automatically sorted into the promotions tab (in gmail). Took me a while to spot.

Each of us just presented our game, and Dan played through a bit on the two games whose creators weren't present. Thanks for joining us!

Nice platformer. Not really on theme... I quite enjoyed the music.

Nice little survival experience with a roblox-y feel.

Love your art style. Embrace the jank!

I like the aesthetic, and the things you have in mind for completing sound like they could be pretty fun :) Hope you find the time to flesh it out.

Nice puzzler, and a clever take on the theme!

Absolutely! I understand the time-crunch for a jam :) I was impressed that you showed off so many different mechanics as it was. I'll be keeping an eye out for more updates on this one if you do get a chance to expand it.

Awesome! I'd love to see more puzzle mechanics in this one. Definitely liked the way each new mechanic was introduced.

cute puzzler :)

Oooh interesting idea. I'll add that to my list for if I decide to put a little more effort into this in the future. Thanks!

FPS isn't exactly my cuppa tea, but I really appreciate how this showcases what a team can accomplish! Good job to you all. Not exactly silly. But man that 24k baud modem screech gave me chills/flashbacks. Definitely hit the Doom feel you were going for, that's for sure!

Thanks for this Dan and Steven. The art is great, and has a bit of a comical edge, but the theme is obvious. An intense experience! Purple goo everywhere...

I quite enjoyed this Dan. Good clean design... the simple graphics add up to a pretty nice arcade feel. Spreading theme is obvious without being in your face! Not exactly the silliest of games though :D