Thanks for playing! Honestly, I was putting a lot more effort into the build up and trying to keep the player on edge. In my opinion, i think that sfx and audio goes a long way when utilized well in horror games which was one of my main focuses in this game. And so far its worked pretty well haha
SterFryNoodle
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I think you got concept down nicely with the driving horror. It definitely has some potential to expand on making it more difficult for the player to keep their focus on driving while also distracting the player with external events. Obviously there is some polish needed to the game and for the player experience like control instructions or a clear ending point to the game. The driving itself felt pretty relaxing as I personally like driving games and to use the mouse to steer the wheel as opposed to the traditional AD keys plus a pixel hand to give player interaction feedback i felt was a nice creative touch that you definitely did a pretty good job on.
Really had a good scare with this game lol. I don't know if the sprint bar not being there was deliberate, but it absolutely added to the horror of not knowing if ill be able to make it back to grandma's house in time every time I was being chased. The bell mechanic giving the player a chance to get away for a short time is also genius as well! Had me making sure i was in line of sight to that bell everywhere I went. And the sound design + attack sequence of the witch was truly spine tingling and had me running back to the house but being forced to go right back outside to look for the items. This was a true horror game in every aspect! You guys did phenomenal here!
Very simplistic and intuitive puzzle game! The sfx, UI, and visuals were was very well done i can tell a lot of work was put into it. The game concept is cool too, having different characters to utilize their abilities. The layout had me retracing my steps every time and I had to restart at the part after i obtained the spider character, but i eventually got through it. Being able to roll back at each checkpoint made it easier and more satisfying to keep trying to get to the next checkpoint. Very fun overall.
These shaders mixed with the realistic human caricatures create such an amazing aesthetic to the game! Even the dialogue sounds were like ASMR to my ears lol. I enjoyed the whole concept of playing as essentially a detective and trying to figure out who was the demon. There were some bugs i encountered though, like accidentally falling out the map when walking through the walls/rooms and concerning the UI the leave button might have been a little too close to the questioning option placed next to it causing me to constantly press the former instead. Other than that though, very solid game!
I already hate tight spaces so this hit home for me in the fear department. There were definitely a couple of bugs like the dialogue not disappearing after its ended or me not being able to pick up certain parts of the rope line. I think that part was a very creative decision on your part though, with the rope line. It has a lot of potential to make the game mechanics very interesting once fleshed and fine-tuned! There was also a section on one part of the ground where I can actually phase through it and go underneath the cave level around the beginning area when it diverges to one of the paths. I think the heartbeat sound design was good and actually startled me at first when I had ran out of stamina because i thought i was being chased haha. Pretty good for the 1 week given as well as making this by yourself!
I'll definitely check yours out! I'll leave mine here: https://sterfrynoodle.itch.io/between-the-alley
A short game but here it is: https://sterfrynoodle.itch.io/between-the-alley
Wow i really like the art direction you guys went w/ this! Very much inspired by games like "Papers,please" and "No, im not human" except you guys added a space twist to it and a different kind of complexity to the mechanics that is very fitting of its setting. I died right on the 4th day so i didn't seem to get far but the game seems to be pretty solid and I liked the transformation scare at the end when you let in the wrong thing. Nice job!
It must have been the atmosphere and the survival mechanics, but you somehow managed to capture that same feeling i get when i play silent hill games where i hope that the next door i encounter is locked so that I have to manage one less room to search through and get surprise attacked by some monster. This was a very fun and even the small detail of adding an auto-save after entering a new section made it enjoyable to play all the way through
Maybe it was my horrible sense of direction combined with being in tight spaces with things crawling around, but this one definitely did the fear factor well. If there was anything past the point of getting back out the cave, I would never experience it because I was stuck going in loops. Enjoyed this one. Only criticisms I have are some bugs with audio/sfx from the player & that some controls that seem intuitive may not be for all players. Just a quick showing of the basic controls is all it needs since you include the more non-intuitive controls within the dialogue already.
As others have stated as far as criticisms go, I also ran into the same problems. But, the environment looked really nice and I wasn't sure if you were planning on adding a entity that would chase you or something that would really build tension to find the objects you needed but the way the office was laid out would have been great for something along the lines of that! I also found an object that you can interact with and collect so I can see what kind of mechanic you were trying to go for. Overall, definitely needed some work but with the time allotted and making this solo, you did pretty alright!
Nice aesthetics, love the low-poly feel but still pulled off a nice feel to the controls! Might have been just where I was standing when I enabled the dialogue but the white text in front of the bright colors made it kind of hard to make out what certain characters were telling me. Pretty cool game otherwise!
Nice short and simple turn-based game! I like how the man just walks up to you and starts attacking no questions asked lol. Took me a couple of tries to win but eventually with enough RNG got the victory. Also really liked the art-style, which in my opinion, felt fitting for a horror twist on the turn-based game genre
Edit: figured out that you can just keep heavy attacking and the 1 turn cool down on that is bugged which i guess makes the fight pretty easy.
Nice short game! Took a little to find a way to get past the monster through the hallways. Even the hiding spots didn't really save you if he was still chasing you which was also pretty cool! The only criticism I have would be that the animations seem slightly sluggish so when you're giving input to do certain tasks like hide in the lockers or pressing shift to run, it feels like there's a delay. Aside from that, pretty solid!
Cool short arcardey-like game! It felt like the more I won the harder it got but i dont know if I was just imagining it. I noticed there were cool little things that were also added like when you both hit your projectiles, they can actually clash together and drift off. Also makes it harder for the player by giving them less space to roam which i enjoyed and felt made the experience more challenging and fun.
The lack of flashlight paired with the player being able to the monster walking around as if they're right on the other side of the wall at all times really builds a kind of tension that makes me want to not keep going lol. As others have said though, you guys did really good job with the UI and settings making the player experience overall just that much better. Nice job!
Really unique storytelling! Very simple game but the abstract way the player interacts with what seems to be core memories plus the very atmospheric level design and sound created a tension that kept me on edge at the start. The choice of making the voice lines robotic just adds to the uneasiness. Obviously there are some bugs and other things that needed to be worked on like the mouse sensitivity being too low making it hard to traverse and look around. Aside from that, this is a pretty good game that you have going on!
Really cool game going off the concept of the player's observation skills. Had me hooked till the end of the level and honestly with making this in a week, you guys did a phenomenal job! Obviously, with a game like this, it doesn't tackle horror in the traditional way but it still has just enough to give a chilling and creepy tone. The only criticism i have is that when I exited out of the elevator, the camera kept rotating downwards to the right when walking around. Aside from that minor bug, this was a really solid experience!
Cool decision-based horror game! Loved the artstyle as well and the design of the fingers guy coupled with the sound made the overall tone of the game pretty creepy. The story also pulled me in enough for me to try for 3 different endings lol. Overall really enjoyable game and a damn solid one for making it in one week!
Using the pick axe to both mine the rocks and jump when ontop of certain ground type was a pretty creative mechanic! I thought the demon chasing me would never be able catch up until i got stuck on the wall jumping for a bit and then i felt the tension build as i heard its wing flapping closer to me lol. Got stuck at the boulder but pretty solid game for the time given!
Really liked the voice acting in this one! Your level design was also very nice, found it very intuitive and noticed there were sound effects that were used to clue the player as to where to go which I thought was a nice touch. The scares also got me a couple of times even though i knew it was coming haha
https://itch.io/jam/scream-jam-2024/rate/3057688
Check this one out when you can! Much appreciated!
Cool concept of a bus simulator horror! Took me a little to figure out the controls of the game but the mechanics were solid. The sound design as you go through the road is also pretty creepy! There were a couple of bugs that were happening like getting stuck on the wall halfway through the road and the bus not stopping fast enough to open the doors at bus stops, but overall a cool experience!
I really enjoyed playing this one! The aesthetics reminded me heavily of limbo and the monster designs and deaths were pretty gnarly. The concept of using the lantern to traverse through the level to avoid enemies and change the landscape was also a really cool idea! Only issue i'd say was gameplay-wise of not being able to use the lantern unless the bar was filled fully. Otherwise, this game was pretty solid!
I really liked the artwork for this and the scares got me a couple of times too. I also think the music and art style really set a depressing and eerie tone for the story. Of course there was also a little bit of clunkiness to the game like the train movement animation in certain scenes but overall you guys hit the nail with the creepy vibes! Nice!


