Fun little game! I did not see the real differene with the different colored ghosts, but blasted them all anyway :) An indicator for when ghosts were behind you would have helped a lot with getting hit from the back, in the end I ended up using an outwoards spiral move pattern which minimized the risk of getting hit from behind. Thanks for the entry!
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Showdown At High Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #167 | 3.571 | 3.571 |
Mechanics | #295 | 3.143 | 3.143 |
Overall | #331 | 3.286 | 3.286 |
Music | #349 | 3.143 | 3.143 |
Sound | #377 | 2.857 | 2.857 |
Aesthetics | #463 | 3.143 | 3.143 |
Story | #476 | 2.286 | 2.286 |
Theme | #589 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
AllSky Free - 10 Sky / Skybox Set, Cowboy Hat_1, Free Laser Weapons, Little Ghost lowpoly(FREE), Sci-Fi Handgun, Simple Particles FX : Toon Effects, Character Controller SUPER, Ten Power-Ups, Ultimate 10+ Shaders, Ultra Skybox Fog, Volumetric Line, Chaoz Twilight by ParagonX9, Chaoz Impact by ParagonX9, Blue Marine by ParagonX9
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