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Final Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #518 | 2.646 | 3.500 |
Fun | #555 | 2.646 | 3.500 |
Theme | #555 | 2.835 | 3.750 |
Music | #616 | 2.079 | 2.750 |
Sound | #617 | 2.079 | 2.750 |
Overall | #626 | 2.457 | 3.250 |
Aesthetics | #799 | 2.079 | 2.750 |
Story | #875 | 1.134 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Yes, I linked them in the description
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Comments
Cool game, well done. Nice graphics and atmosphere, music was pretty good too and easy to control. it took me a minute to realise where I could build the barricades.
Although I got to a point where I ran out of mines and there were no more ammo pickups, so I had to die haha.
But it did seem like the AI would always go to attack the same side of the building and ignore me.
Congrats on your submission. I died on wave 9. I had some enemies come in when the wave countdown was happening, not sure if that's a bug. Overall a really fun game. I would have liked some kind of indicator to tell you what side of your house is being hit. The first time it was hit, I thought I ran over my own mine so I was like ooh, better be careful and then I kept getting hurt and was wondering what was happening. That's when I ran around the house and noticed the mobs attacking.
A fun survival game with interesting game mechanics (pickup coins, place defenses) but movement is a bit too slow and it's tricky to understand where the enemies are coming from in which wave. I would increase the player movement a bit, too
Thanks for the feedback, I will make the player a bit faster, and enemies kind of come from random areas so there's no actual predictability