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Sniper Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #387 | 2.835 | 3.750 |
Fun | #485 | 2.835 | 3.750 |
Aesthetics | #502 | 3.024 | 4.000 |
Overall | #515 | 2.835 | 3.750 |
Mechanics | #518 | 2.646 | 3.500 |
Theme | #555 | 2.835 | 3.750 |
Music | #616 | 2.079 | 2.750 |
Story | #699 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
no
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Comments
There was something really cool about this game. The combination of the kind of creepy music, the lack of visibility and the way the aliens moved all made for a great experience. Definitely had to cheese it in the last few waves by sticking to the 4-way crossing. Is the wave 10 the final one? Felt like i was going on that one for a while (I think I had about 280)
You know, this visual and audio "splat" is addictive... Simple but fulfilling!
Hey, in the beginning I found it quite fun but I soon realised that all the aliens where at the end going in the same road; thus, I was just aiming there and shooting when they were passing by. I think you can make more escape roads for them so that I actually have to search for them. Except that I really like the logic and the aesthetics!!!
Really like the sniper scope mechanic - the sound effects coupled with the hidden unknown parts of the level gave me a sense of dread and urgency.