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A jam submission

Merian The KnightView game page

A modern videogame character that has been sent to another dimension where everything is old... but familiar
Submitted by Drakenroft, OlteCo — 7 hours, 14 minutes before the deadline
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Merian The Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2653.4903.490
Mechanics#3003.1153.115
Music#3462.9692.969
Fun#3693.0003.000
Story#4612.0422.042
Sound#6701.5831.583
Theme#6762.1152.115

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Mixamo animations, and the background music from freesound.org, everything else is made by us.

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Comments

Viewing comments 6 to 1 of 86 · Previous page · First page
Submitted(+1)

Man! I could not catch a break with these guys. I like the look of the game.

Developer (2 edits)

The secret is to try to parry (or at least block) them and go for the combo! (Light Attack then Charged Attack they will transition smoothly)
Hope you liked the game even if you found it hard, i wanted to replicate the frustrating experience of old hard PS1 games!
Also enemy have cooldown so you have openings after they attacked you could block if you aren't sure to parry, and then use their opening to punish them!

Submitted(+1)

Great game! Hope you will continue to build upon this one. Lots of feedback in the comments already which I agree with so I wont repeat, but you have a gem in the rough here. Great job!

Developer

Thanks a lot for your words!!
Yes! We will keep updating the game, in fact we already got a Boss Fight and an outdoor zone (the initial plan was to start there THEN enter the dungeon that should have been A LOT bigger) but the time to submit for the jam was running out so we had to deploy this smaller demo. Once i will have again some free time from work i will pull the updates most of which are already done i just need to do the finishing touches.

Submitted(+1)

I learned to block and actually WON! I do feel accomplished now. I beat my first souls-like :-) I actually enjoyed the speed of the small ones, as it meant an extra careful approch. I like when action games have puzzle-like strategies and I felt it a bit here in how to approach each mob, from where and in which order. maybe something to build upon?

great graphics, too.

Developer

You got the exact spirit i wanted the game to be approached, even if it small (the initial plan was to make it a lot bigger i already finished a boss fight and an outdoor zone but didn't manage to pull them in the game with the finishing touches before the jam ends, but i will upload those when i got some times from work) the enemies are really aggressive so you have to careful chose how to approach them at your first try maybe trying to get the aggro for one at time, then when skill kick in, learning how to block/parry you just go full power house mode ahahah.
For me that's the spirit of a souls like, strategy when skill is lacking, brute force when skill is present.
Thanks a lot for your review i really made me happy!!

(Also once again, your game truly is amazing!)

Submitted(+1)

The speed on those enemies! Fun small game but it's hard to see the theme besides the game description. I second the comment about sound effects too.

Developer(+1)

Yeah my game is not the most fit with the theme if you don't read the description, i should have done some introduction in-game ;/
I hope you still liked anyway.
And yes enemy are crazy fast like a good frustrating old good time PS1 was! Ahahaha i plan to make slower ones with some updates, the initial plan was to have the game bigger with an outdoor zone and A LOT larger dungeon, but the time ran out sadly, i will keep updating the game adding those things most of which are already done just need finishing touch!
Thanks a lot for your feedback

Submitted(+1)

the one big thing missing from this was hit sounds when you got hit, and when the enemy got hit. also a sound for when you parried.  also those enemys were on some super charged speed or crack or something running at you like a freight train. :D

Developer(+1)

Hi!
Thanks a lot for you feedback,
Yeah i wanted too to add hit sounds i plan to add those in the next days after the jam now i can't work is taking all my time ahaha.
Yeah i wanted the NPC to be hella fast and aggressive like a good old PS1 game! But once you get confident with parry and combo mechanic is not too difficult to take them down, i hope you still enjoyed the game in the form it is now!

Submitted(+1)

yeah the game was interesting to play, it took a minute to get the timing of the enemys attacks down.

Developer (1 edit)

I'm really happy you liked it, the initial plan was to make it a lot bigger, a lot of stuff is already ready i plan to update it after the jam is finished and i got some time from work

Submitted(+1)

I like the ambient and the art! Good work!
When you died, you cant use the mouse to restart the game :C
If this game was made with Unity, you can use:

Cursor.lockState = CursorLockMode.None;

When someone die

Developer(+2)

Hi!
Thanks a lot for your kind words we are super happy that you enjoyed the game it was a rush for us, we planned a lot more, like NPC a Boss Fight and a small outdoor map (and the dungeon should have been A LOT larger) most of those things are even ready (we used only 10% of all the models we made) but since the time was running out we had to deploy the simpliest thing :/ (we worked on the game only 5 days 1-2hours a day)
But we plan to add those missing features in the next days.
For the cursor, yeah i intentionally deactivated the cursor i know the code for it, i wanted a more PSX like experience were you do navigate the menus using only your gamepad or eventually the keyboard!
Once again i'm really happy that you liked the game!

Viewing comments 6 to 1 of 86 · Previous page · First page