Interresting concept but it's hard too follow what happening between the different screens.
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Kingdom Rifts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #337 | 3.222 | 3.222 |
Music | #366 | 2.889 | 2.889 |
Aesthetics | #397 | 3.111 | 3.111 |
Story | #432 | 2.111 | 2.111 |
Sound | #437 | 2.444 | 2.444 |
Mechanics | #551 | 2.444 | 2.444 |
Fun | #623 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
No
Comments
The concept is really cool and a great use of the theme. I think that this game has a ton of potential to his that perfect combination of being simple enough to play around in and start learning, but complex enough to form interesting strategies and ways of playing, especially if you're looking to expand on it.
Unfortunately, I have to mimic what I see a few others saying; UI could use work, especially knowing how much buildings cost and in deploying your armies. In-game explanations of what buildings do would be nice as well, but you did put that info on the game page, which I think is totally fine for the sake of a jam with limited time.
Ultimately, I feel like this plays like the beginning of something that would massively benefit from expansion. There's so many interconnected pieces of this that there are lots of directions you could go, all of which could be pretty unique and cool! Whether you're planning on expanding it or not though, good work.
I was not able to fully understand what was going on in your game. It feels like it could definitely be worked on, and made into an incredible game. It needs a lot more feed back at the moment. Like number flying up from the building letting you know how much money it is making. The cost of the build should be shown, and then maybe an animations of the cost floating down from your supply so we can see that it removed some stuff as well. I was not sure how to send troops. There is a good seed for a game idea. I hope you get to work on this because I think with some love and time it could be outstanding.
The concept seems fascinating and it can be a very simple but fun strategy game, but i found the controls and instructions not very clear, not sure about the requirements for each building, what they will give me exactly, why i can or cant build them, what they do once they are built.
Nice game, there are quite a few mechanics well intertwined.
Well done!
Love these type of games. Very unique concept you have going here. Agree with below comment that the UI could use a little bit of work to understand troops as well as visual clues showing army strength and such. But still a very good submission and hope you continue to work on this one.
Nice, looks great! Really interesting idea with the different views of the villages and battlefields and managing to switch between them! Unfortunately deploying troops was a little cumbersome with typing in the amount of troops you want to send each time. Also a little difficult to grasp what exactly was going on with how many troops were at my disposal or how many I should send to fight off armies of which size.
Also: can confirm, the web build works great :)
i wanted to play this game but i am a mac user btw game looks good in the screenshot
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