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Super Space Rocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #56 | 3.645 | 3.645 |
Fun | #59 | 3.935 | 3.935 |
Mechanics | #111 | 3.677 | 3.677 |
Aesthetics | #305 | 3.419 | 3.419 |
Music | #517 | 1.968 | 1.968 |
Theme | #542 | 2.355 | 2.355 |
Story | #629 | 1.645 | 1.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/OM3G424747/Super_Space_Rocks
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Comments
This game is the definition of fun. With simple, responsive controls I was able to quickly get what the game was about. I went a little wacky and boosted my super space rocket so fast that it created a wormhole, infinitely wrapping space time continuum in all directions. Long story short, going fast was fun and I'd like to see more of the high speed shooting style in this game.
Reading your comment gave me goosebumps!
Feedback like yours is the reason I love developing games!
There's nothing I want more than creating a fun and easy to enjoy experience!
Thank you so much for taking the time to leave your feedback, it genuinely means the world to me!
I enjoyed playing your game! It's a very solid arcade game with fitting visuals and gameplay sound. For the story, theme, and music I'd see room for improvement. Though, it's difficult to have all categories satisfied in this kind of game. But on the other hand, this would also separate you from the many clones of existing arcade classics.
You make a very good point!
I agree, that there's room for improvement and I'm grateful that you took the time to point it out and also leave feedback on the points you enjoyed!
It's really important to me to make a shooter that's fun in every way possible and I promise I'll work hard to improve those points for my next one!
The game is a good rendition of the asteroid shooter genre and the sounds are really nice. The gameplay was smooth and intuitive. In the future it would be nice to have a BG that is easier on the eyes and maybe some powerups to make the gameplay more exciting? The blast cannon is cool, but it can get repetitive if you're aiming for a really high score. We found the movements to be a bit on the hard side with how fast it can get if you keep the button pressed for too long but we understand the thought behind it as it does make you feel very mobile as well compared to a side-scroller type of gameplay. Maybe some brake function could have done the trick!
You seem very passionate about space shooter games so we hope this feedback can help you improve on something that you will keep developing in the future. :)
I absolutely LOVE the idea of a break function!
That's sheer brilliance!
My sincerest apologies for the background, I've gotten a lot of feedback that it's not great and I promise I'll do better next time!
Your feedback has honestly been worth more to me than gold!
I'm really thankful that you took the time to let me know how I can improve and I promise I'll do better next time! :D
THANK YOU SO MUCH!
Very nice use of particle effects. The visual style for this is great. I would have liked to have thrusters in all directions but I can understand if only being able to go forward is what you wanted. I'm not sure how I was supposed to get 50,000 points if I could only get 10,000 from the max 100 shards per life and only three lives.
Thank you so much for all your amazing and detailed feedback!
Indeed, I did want it to only have forward thrusters similar to the original asteroids game, and you're making a very good point in terms of playability.
Multi-directional thrusters sound like a great idea! So I'll be sure to better next time and create something with better playability and directional steering.
For the deaths, it's a bit of a puzzle, so I apologize if it was too cryptic, I'll do better next time to include a tutorial or better instructions.
In this case, the blue cubes are meant to contain pure energy that when merged with your ship temporarily deconstruct it and remove it from this reality, which technically results in you being killed in the process ... BUT due to the hyper charge of all the atoms around your ship, all the parts are instantly pulled together again and reconstructed by the intense energy.
I'm super thankful for your detailed feedback and really appreciate it!
I promise I'll use it to create better designed games in future! :D
Love that home-video-arcade-set feel :)
Thank you so much!
I have a real soft spot for old-school arcade games.
Hopefully next time I'll have the skills to create something with the depth your game has! :D
The game is really stylish, 80s games vibe, good sound design and simple but fun mechanics. I really Like it!
I'm over the moon to hear you liked it!
80s was exactly what I wanted and I'm thrilled to hear you enjoyed it!
You clearly know how to set a great style in your own games, so this really means a lot to me!
Also killing enemies with charged shot is super satisfying!
WOOOOOOW ! The game is extremely fun! Flying around is very satisfying.!! Well done! The only thing that I dont like is the background, it makes me feel dizzy :(
Coming from you that's high praise! :D
Thank you so much!
I promise I'll do better with my background next time!
Thank you so much for letting me know :)
Last second update!
Please re-download! :)
Reworked camera to improve playabilty
Also tweaked visual effects and difficulty level
I've released a surprise patch to align with the GameJam theme!
Players will now need to die in order to score.
New patch added! Please re-download :)
Added:
New rock physics - smaller rocks are pushed further by jet thruster.
Larger rocks are pushed slower.
Rocks rotation changes based on thruster impact
Particles:
Thruster particles splash against rocks
Charge shot:
Added charged shot and audio
Balancing:
Added game balancing tweaks for new mechanics
Hints:
Added new hint
New patch added! Please re-download :)
Overall improvements include:
Thrusters now push rocks away
Gameover screen displays hints
Previous improvements include:
Game balancing improvements
Added particle effects
Added rock pulses for improved sense of speed and visual effects
I've updated the game based on feedback. Please re-download if you've already downloaded / installed the game.