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A jam submission

One Must RiseView game page

A platform game where you must control multiple zombies at once
Submitted by LeeYaoSan, Arritmia — 7 days, 8 hours before the deadline
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One Must Rise's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#164.2224.222
Mechanics#284.1114.111
Theme#1273.7783.778
Aesthetics#1753.7783.778
Story#5641.7781.778
Music#6711.3331.333
Sound#6901.3331.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Platformer Art Deluxe by Kenney Assets

Link to your source?
https://leeyaosan.itch.io/one-must-rise

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Comments

Submitted(+1)

Interesting concept... zombie pigs, sheep and chicken :D 

Submitted(+1)

A shame there's no WebGL build as I think this deserves more attention than it's gotten. I very much enjoyed being the chicken, I thought the controls on that were excellent. I didn't really understand what was happening in the second level, at some point I seemed to be controlling about 8 characters at once and the camera didn't know what to do with that! I got all the brains but couldn't find the level exit then I ran out of "mana"?

Developer (3 edits)

We tried to make a WebGL but the input system won't work with multiple characters at once.

Bear in mind we hadn't had enough time due to this being our very first game jam and because we have a very demanding day to day work so we couldn't add the story part. 

The premise of the game is that there's a necromancer student that wants a human corpse to be raised, but due to their incompetence, only farm animals are raised. Every time all your zombies die, a new zombie is added, so at first you control one zombie, then 2, 3, 4... until the necromancer has no mana left.

The WebGL didn't work with multiple characters simultaneously, only let you control one at a time, that's why we only could release it as a downloadable game.

The camera tries to follow all the active zombies so the player can control them all, but in future updates we will make that the camera only follows the more denser group of zombies, ignoring the ones that have been left behind.

We will for sure continue developing the game until it's done and we're planning on releasing it on mobile.

In the second level the upper part of the level is a challenge to get more chickens, and the level exit is underground (you'll need to reach the far right part of the level)

Submitted(+1)

Fun game and I love the art. Possible bug though, I wasn't able to complete the level as the chicken.

Developer

I'm glad you liked it. About the bug, did you collect the minimum amount of brains required? 

Submitted(+1)

Now that you mention it I'm not sure. I think so because I had the chicken later in the level but maybe I wasn't paying attention. I'll try again and report back.

Submitted(+1)

Tried it again and it worked fine. I must have just been being dumb. Sorry about that.

Developer

I'm glad it worked, please don't apologise, it's ok, your comment made me know I need to put the objective in a clearer way so it's not missed by the player. Thank you for your comment and for giving my game a new chance

Submitted(+1)

I really like this one! The cute art style is a fun contrast to the idea of using your previous dead bodies to climb over obstacles. Would play again! =)

Developer

Controls:

  • WASD, arrow keys or left pad to move
  • Space, left mouse click or A to jump (chicken can double jump)
  • Shift, right click or B to Dash (sheep only)
  • Esc or Start to exit the game
Submitted(+1)

Loved the game, got 286 seconds on my first go around. Was really fun :)

Developer (2 edits)

Thank you! I'm glad you liked it! Right now you're the champ of the board, I would love other people post their times, it would be very fun!

My best time was 82s but I don't count because I know how the levels are made ;)

Submitted(+1)

That second level was tough as nails. The new mechanics introduced really caught me off guard. I say all of this in a good way.

Developer

well the first level was made as a show of the basic premise of the mecanics and the game itself and the second level was the real challenge, we hadn't have time to work on the game the full 10 days and it shows off. Anyway, thank you a lot for your comment and I'm glad that you liked it!