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A jam submission

AurumView game page

Submitted by Underdog (@unde3dog)
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Aurum's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.2724.345
Audio#143.6623.724
Overall#153.6023.664
Mood#263.3903.448
Gameplay#333.0853.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Finaly I can play it :) 
I liked mostly everything in the game, music, graphism and gameplay but there are some little dark points : 
- The parcour gameplay was a little too buggy to be really enjoyable, I can't continue the game as I can't slide correctly into a certain wall :( (After the big gap in the second level ) 
- The head bobing made me sick, which is really really rare that I go motion sick from a FPS, an option to deactivate it would be welcome ! 
- The character seems to hold its gun with both hands, which is not practical in term of anatomical placement ( the gun is way too much on the right to be held with both hands ).

Overall, I really liked hte ambiance, sounds effects etc which reminded me of Portal.  But I am wondering what is the connection to the theme, but maybe I don't know as I didn't finished it D: 


But still, you did a really good job here :)

Submitted

As a game I think it is a pretty solid entry, but unfortunately I ran into some problems with the game, mainly the object interaction and parkour. Sometimes the jump button is unresponsive as with the parkour, and I had to fight off enemies being in the way of certain hallways, trying to walk around or jumping over them. Other than that, I think it's a well executed game!

A question though, what connection does this game have with the theme? Curious to know

Submitted(+1)

I literally had to shoot at the remains of one of the robots until it dropped off the ledge so it wasn't in my way when I attempted to jump over the gap.

Unfortunately I hadn't quite remembered all controls for the player and I guess without running one won't have the speed to make it to the other side...

I encountered some weirdnesses with robot remains still (partially) moving although one could think that some bits of that actually make sense (you may have shot the head with the main processor of, but the actuator on the arm keeps going if its motor is still working and it's still having power).

A bit more interaction with the environment (other than kicking empty cardboard boxes around) would have been nice (the lab glassware must be really bulletproof ;) ).

In order to play it I threw it at Unity to build a Linux version of it. No issues encountered with that!

Developer

Thanks for the feedback man, humbly sorry if you experienced such bugs, and also yeah, I could have done alot with the game and make it more polished, unfortunately within the timeframe I had since I was very slow, I couldn't do it. Anyhow, I'm glad you played! Thanks again!

Submitted(+1)

This is a great entry with a lot of potential! It took me a bit to get used to what the parkour means but it's a neat idea and a solid execution. Other than polish, I think my biggest issue is the movement interaction with objects (like a fallen enemy, or the side of the door) because it kinda just stops abruptly instead of maybe sliding or going over it.

I managed to go finish the game and for the amount of time you spent for this, it's a great entry and one of my favorite!

Developer

Thanks for playing S2LCheshire, honestly all of this feedback is amazing and will help me the next time I develop something similar

Viewing comments 24 to 21 of 24 · Next page · Last page