Simple concept, clean execution, cohesive vfx and sfx! Nice job! This was quick and easy to understand. It took me a few tries, but I beat hard mode and it didn't feel unfair. I'm not sure if this was intended or not, but losing the mouse after lighting the lantern fought with how I tried to play the game. I would click to light the lantern and try to use the mouse to help me remember and trace where I needed to dig, but it disappeared. I'm not sure if this was intentionally done for difficulty, but it was a little frustrating at first. Well done, thanks for making this!
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Grave Digger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #19 | 3.500 | 3.500 |
Overall | #28 | 3.300 | 3.300 |
Mood | #31 | 3.325 | 3.325 |
Gameplay | #31 | 3.150 | 3.150 |
Visuals | #41 | 3.225 | 3.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/TarynMcMillan/Gamedev.tv-Game-Jam-2021
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