Simple concept, clean execution, cohesive vfx and sfx! Nice job! This was quick and easy to understand. It took me a few tries, but I beat hard mode and it didn't feel unfair. I'm not sure if this was intended or not, but losing the mouse after lighting the lantern fought with how I tried to play the game. I would click to light the lantern and try to use the mouse to help me remember and trace where I needed to dig, but it disappeared. I'm not sure if this was intentionally done for difficulty, but it was a little frustrating at first. Well done, thanks for making this!
Viewing post in Grave Digger jam comments
Thank you so much for playing and for the feedback. Disabling the mouse was intentional but I agree it does feel frustrating at first. I put it in to amp up the difficulty but I'm thinking maybe a better option would be to leave the mouse enabled and to just disable the ability to click grave piles while the lantern is active.