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(+1)

Simple concept, clean execution, cohesive vfx and sfx! Nice job! This was quick and easy to understand. It took me a few tries, but I beat hard mode and it didn't feel unfair. I'm not sure if this was intended or not, but losing the mouse after lighting the lantern fought with how I tried to play the game. I would click to light the lantern and try to use the mouse to help me remember and trace where I needed to dig, but it disappeared. I'm not sure if this was intentionally done for difficulty, but it was a little frustrating at first. Well done, thanks for making this! 

(+1)

Thank you so much for playing and for the feedback. Disabling the mouse was intentional but I agree it does feel frustrating at first. I put it in to amp up the difficulty but I'm thinking maybe a better option would be to leave the mouse enabled and to just disable the ability to click grave piles while the lantern is active.