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A jam submission

ASheepGameView game page

Walking simulator to save your sheep
Submitted by TronTron, vawilkerson (@VaWilkerson) — 7 days, 4 hours before the deadline
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ASheepGame's itch.io page

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Comments

Submitted

I really like the consistency in the low-poly art style and the cartoon-y look of the sheep is also quite endearing.
I enjoyed the moment when the sheep suddenly started talking to the player, I wish it happened it sooner because it drew me into the game quite effectively.

Submitted

It is great game. I really like that you change the environment (day to night) when the game comes into another phase. Additionally, the game is very funny, like the personality of the sheep, the flying animation after the boss is kicked. Your game creates an funny and absurd atmosphere to the player.  One suggestion I want to propose is that the sheep bridge can be more chaotic, which I believe creates dynamic and consistent experience.

Submitted

I think this game has a lot of personality! I really liked how all the sheep were unique even though visually they were similar.  Sound work could be done when the player steps in the water or making it where they player cannot go into the water at all, but other than that this was an enjoyable experience. 

Submitted

Palmy is the best sheep!! confirm! (It should be Pal"mm"y though lol). Anyway I love the overall atmosphere of the game so much! I know you used the free assets but to assemble them together and keep the direction the same way proves how delicate you guys are in making this game. Narrative wise, I love how you name every sheep and give them personalities resulting in different approaches . Although they physically look alike, that comical setting gives lives to them all. I love them. The only complain I would have is that the ending of the game should allow player to just take the last sheep back too, not forcing players to kick the guy. But that's still very nitpicking. Good Job!!  

Very cute  sheep and amazing UI system. I really like the thing that players have to pick the sheep back to their home in the night. I bet it would be super fun if the time is limited in that part.  I also love the scene, it's a great low-poly world.

Submitted

Adorable graphics with funny gameplay (though a little bit repetitive). The effect of time transformation in the game is impressive and is a good transition for switching phase and relax. Also I like those easter eggs hidden in sound, music, environment and gameplay, referencing classic titles like Shadow of the Colossus and Metal Gear Solid.

Submitted

The colorful low-poly art style consorts the relaxing funny puzzles and story well. I like the part of building a 'sheep bridge'. It's so cute!

Just a little critique, I suppose it would be nicer if you make the human modles more adorable.

Submitted

I agree with the comment on the incoordination between the menu and the game visual style! The low-poly fits well with the humorous theme, so does the mechanics. While I do appreciate the overall style, I just wish that my actions in the game can be somehow more reasonable, as keeping checking the sheep's names and their personalities repetitively can sometimes be a little bit boring for me.

A game makes me laugh out of my ass. With cute art and funny gameplay. I really love the idea to use sheep to build a bridge. That's creative. But it seems that the sudden game over at the beginning is not necessary, it's not that relating to the overall story or gameplay. (No more da mao xian)

The scene is beautiful and full of details. But when I was standing on the mountain or the tower, I hoped to see farther. However, I could only see the boundaries of the map. Maybe you can add more mountains around the scene to make a better distant view.

Just one critique for the visual, I feel the style of menu and the sheep counting icon at the top left of the corner don't match the game style very well. 

Also, it feels a little weird that I may "game over" at the very beginning. It would make more sense if you were doing a linear action game.