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A jam submission

LiterallyView game page

A fun little game about taking clichés literally. Made for GameOff 2022 Game Jam.
Submitted by Ajektron — 2 minutes, 41 seconds before the deadline
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Literally's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#144.2004.200
Overall#473.8003.800
Innovation#983.3003.300
Gameplay#1473.1003.100
Graphics#1743.2003.200
Audio#3552.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Zikitamon/Literally

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Comments

Submitted

I like it!  Finished all of them except play your cards right, couldn't figure it out and got frustrated grabbing the cards and moving them.  Nice work overall!

Developer

Thanks a lot for playing!

The card level... well let's say I learned a lot from it. Yeah the implementation of the mechanics sucks badly. To complete the level [spoiler alert] you just have to put all the cards to the rightmost slot. Although now that I think it, it doesn't even make that much sense. Well I thought it was funny back when making the level.

Submitted

Really fun take on all those clichés. Was really fun to go through :)

I agree with the grabbing comments, I'd say that your implementation isn't problematic, I think some guidance/ UI to indicate where your action will take place could help. Because for what it is it works quite well with the rest.

Good job :)

Developer(+1)

First of all thank you for playing the game. The idea of adding an indicator to the items that would be grabbed and to the places that the items would go sounds actually pretty good. I think going to implement such system in a future update possibly through a shader that highlights the the items or the places or something. So yeah, thanks for the feedback, it really help :) 

The game was nice and simple and had a cool style.

But the hand mechanics in the card game were pretty wonky and the backround audio was not looping(not a big deal).

But other wise it was a nice game an I liked it, especially the double punch lol.

Developer

Thank you for playing and giving feedback! The hand mechanic I have commented my opinion on the hand mechanics in other replies so I'm not going to repeat myself here. 

Submitted

Nice game, looking forward to more from you on upcoming jams!

Submitted

very funny game! Always nice to see some first person games here too. But the way the hands work is a little confusing, although I got used to it. Anyway, would love to see more mini games being added!

Congrats on the project!

Developer(+1)

Thanks for the positive feedback, always nice to hear that. 

For the hands, yeah I think it can be a bit confusing. I didn't really think the user intuitivity when making this game. Kinda just went the way that felt the most logical at that time.

Submitted

Extremely cool game, one of my favorite of this jam. I love the quirky animations and style, the camera animation when winning a mini game is exquisite (especially when tearing it was so fun). 5/5

I am a bit sad there is no audio, so if you want to continue iterating on it in the future please consider it!

GGs!

Developer(+1)

Thank you for playing the game. I'm so happy to hear that you liked the game so much! 

For the audio I was planning add some, but then I just simply ran out of time. (The quick solution was to add the splash screen at the start.)  But now that I think it, yeah the game needs audio.... I'm pretty confident that I'm going to add some sounds and maybe even music to the game soon. 

Getting feedback like this really makes my day and motivates me to keep developing games... Truly means a lot :)

Submitted

I love the 3D art. It's got a great folksy clay feeling to it and do fit in taking cliche literally. The maneuvering was a little rough with where I was picking up placing things. I swear I was "facing it" all the time and getting no credit for it.

Developer (1 edit)

Thanks for playing the game! It's wonderful to see people like the visuals, I really didn't know if they were any good.

For the problems with picking  and placing things, I really think I made a bit of design mistake... The idea was to message to the player, by having no crosshair on the screen, that the direction they are looking at doesn't matter, instead the picking up and placing is actually based on the position of the hand. So when you are picking up an item with your right hand, the game chooses whatever item is the closest to your right hand (same logic of course applies for the left hand). And when you are placing an item, it goes to the object closest the to the actual item in your hand.

-----

Ok so I was just about to click the Post button when I realized that I probably misunderstood what you were saying. I thought that "I swear I was \"facing it\" all the time and getting no credit for it." refers to the sentence before, so that the picking up and placing items was hard because you were facing them. When in reality it probably refers to the level "Let's face it". fp. For the problem in the facing level, I don't know what it is, whenever I play the level, the detection system works fine. Well, in any case I'm still gonna leave the explanation of the item pick up system there.

Submitted(+1)

Great, perfect fit. Maximum cliches from scripts and scenes. There are a couple of bugs, of course, but nothing critical, we all learn and do only better with time. You are only at the beginning of the journey, as far as I can see. The models are simple and funny, just right for the theme, but as for me, a little bevel never hurts. Hope to see your progress in the future. Well done!

Developer

First of all, thanks a lot for playing the game! I'm very happy that you liked it, because I had no idea of what would people think of it. This was my first time publishing a game for a potentially larger audiance, and the feedback I get really means a lot! This was also a great learning experience for me:

I think the most important thing I learned was that leaving much of the stuff for the last days isn't really a good idea... (The game was about to have sounds but I under estimater the effort needed to get the other stuff working. ) I really should've spred the work more equally, that would've even given me time to do some proper play testing. 

So yeah, making the game was a lot of fun. Before this I hadn't really done much of these artistic things, but now I made all the textures and models myself (well except that one bench made by my friend who is now seemingly my mom), and I'm pretty proud of them. 

Anyhow thank you again. You gave me a lot of motivation to participate in more game jams in the future! 

I did the level icons and a bench in one level UwU OwO

(+1)

My son

Developer(+3)

hi mom, what are you doing here