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Wizards vs Lemons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #157 | 3.130 | 4.200 |
Theme interpretation | #183 | 3.130 | 4.200 |
Graphics | #260 | 2.832 | 3.800 |
Overall | #278 | 2.683 | 3.600 |
Gameplay | #332 | 2.236 | 3.000 |
Innovation | #357 | 2.087 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/latarullo/game-off-2022
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Comments
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Windows; adds: noticeable drawing technique based on sample screenshots; remembers: from cover page, own quick drawing using pencil and paper
2. learns: application to be .jar file that is executable also on Linux and macOS with the Java Virtual Machine installed; opted: to verify using macOS via the command: java -jar -XstartOnFirstThread wizards-vs-lemons-0.0.5.jar
3. observed: noticeable 2D pixel drawing technique that reminds self of flash games and mobile games, e.g. Axie Infinity (Android); adds: at select parts, images appear to be displayed in an incorrect sequence due to noticeable variation in the position of the images
4. observed: game to have background music and sound effects
5. verified: GAMEPLAY to be of destroying all the lemon monsters as the protagonist Wizard; adds: upgrades and items available; remembers: from GAMEPLAY, select games, e.g. Diablo#1 (PC) via use of potion when health count is nearing 2/5 empty; adds: such ACTION to appear to be as that with Warcraft III and Defense of the Ancients (DOTA) (PC) based on observation;
6. observed: when self as Wizard is defeated due to health count reached zero, continuing GAME does NOT appear to cause a reset of the upgraded items; adds: self opted to be as the FIRE Wizard, and then maintained at least 1 lemon tea @500lemon, and then upgraded Lemon MAX and Health MAX; shares: self to not use any other health item; adds: after upgrading to get the auto-clicker, continued with maintaining at least 1 lemon tea, and upgrading Lemon MAX and Health MAX; added: as upgrade, POWER MAX; notes: when Lightning Wizard item @40K (?) became purchasable via technique, self increased upgrade count to 2, then 5 each; observed: by 45 level upgrade count of Lemon MAX and Health MAX, lemon money has noticeably increased, with any item at any count appeared to be purchasable; observed: self to have upgraded, so as the damage received did NOT anymore appear to need the regular use of lemon tea to cause health to return to full 100%; admits: self also increased the upgrade level of the right-most, refresh (?) skill, albeit its noticeable VALUE via CHANGE in OUTPUT appeared to be unclear; observed: self continued until getting the 1M “GOD MODE” item; observed: self would have ended GAME, albeit received notification of 20 remaining enemy lemon count to cause self to continue;
7. finished: GAME to receive “CONGRATULATIONS”; adds: learns GAME STORY objective to be of making lemon juice for self and Wizard companions; notes: quick sharing of GAMEPLAY know-how that select games from the 90’s (PC) and even those of the present (Mobile) use as technique, keyphrase: < 30mins; with review, 60mins (approx) in this case
8. notes: as reminder to self, .JAR technique to execute on multiple Operating Systems; adds: however, the Java Virtual Machine (JVM) has to first be installed; adds: execution on mobile, e.g. Android and macOS, may NOT yet be quick, in contrast to web version via javascript; notes: Steam Powered to use SteamDeck for mobile; adds: Steam Powered GAMES to appear to NOT execute on mobile via Android and macOS;
Thank you. Health!
“Easy peasy lemon squeezy”. I think the music started overlapping after sometime xD. Fun small game, I think the upgradable should also increase price
Holy crap the sound effects were great, lemon animation was chefs kiss. Would have been good to have sort of level gating or a bit of pause to feel that growth. Really great job though, Easy peasy lemon squeezy!
Loved the animations, that lemon is great :P. The game looks good, and sounds good, but I question the choice of hiding the best music in the credits screen.
I didn't notice much difference between the wizards, is it just a visual change?
As minor nitpick, I would change the way food is bought/used. Having to go to a menu, buy the item, the back to the game screen to use it is a bit too much for panic situations.
Overall, nice job.