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A jam submission

Wizards vs LemonsView game page

Submitted by latarullo — 4 hours, 28 minutes before the deadline
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Wizards vs Lemons's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1573.1304.200
Theme interpretation#1833.1304.200
Graphics#2602.8323.800
Overall#2782.6833.600
Gameplay#3322.2363.000
Innovation#3572.0872.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/latarullo/game-off-2022

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Comments

Submitted

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Windows; adds: noticeable drawing technique based on sample screenshots; remembers: from cover page, own quick drawing using pencil and paper

2. learns: application to be .jar file that is executable also on Linux and macOS with the Java Virtual Machine installed; opted: to verify using macOS via the command: java -jar -XstartOnFirstThread  wizards-vs-lemons-0.0.5.jar

3. observed: noticeable 2D pixel drawing technique that reminds self of flash games and mobile games, e.g. Axie Infinity (Android); adds: at select parts, images appear to be displayed in an incorrect sequence due to noticeable variation in the position of the images

4. observed: game to have background music and sound effects

5. verified: GAMEPLAY to be of destroying all the lemon monsters as the protagonist Wizard; adds: upgrades and items available; remembers: from GAMEPLAY, select games, e.g. Diablo#1 (PC) via use of potion when health count is nearing 2/5 empty; adds: such ACTION to appear to be as that with Warcraft III and Defense of the Ancients (DOTA) (PC) based on observation;

6. observed: when self as Wizard is defeated due to health count reached zero, continuing GAME does NOT appear to cause a reset of the upgraded items; adds: self opted to be as the FIRE Wizard, and then maintained at least 1 lemon tea @500lemon, and then upgraded Lemon MAX and Health MAX; shares: self to not use any other health item; adds: after upgrading to get the auto-clicker, continued with maintaining at least 1 lemon tea, and upgrading Lemon MAX and Health MAX; added: as upgrade, POWER MAX; notes: when Lightning Wizard item @40K (?) became purchasable via technique, self increased upgrade count to 2, then 5 each; observed: by 45 level upgrade count of Lemon MAX and Health MAX, lemon money has noticeably increased, with any item at any count appeared to be purchasable; observed: self to have upgraded, so as the damage received did NOT anymore appear to need the regular use of lemon tea to cause health to return to full 100%; admits: self also increased the upgrade level of the right-most, refresh (?) skill, albeit its noticeable VALUE via CHANGE in OUTPUT appeared to be unclear; observed: self continued until getting the 1M “GOD MODE” item; observed: self would have ended GAME, albeit received notification of 20 remaining enemy lemon count to cause self to continue;

7. finished: GAME to receive “CONGRATULATIONS”; adds: learns GAME STORY objective to be of making lemon juice for self and Wizard companions; notes: quick sharing of GAMEPLAY know-how that select games from the 90’s (PC) and even those of the present (Mobile) use as technique, keyphrase: < 30mins; with review, 60mins (approx) in this case

8. notes: as reminder to self, .JAR technique to execute on multiple Operating Systems; adds: however, the Java Virtual Machine (JVM) has to first be installed; adds: execution on mobile, e.g. Android and macOS, may NOT yet be quick, in contrast to web version via javascript; notes: Steam Powered to use SteamDeck for mobile; adds: Steam Powered GAMES to appear to NOT execute on mobile via Android and macOS;

Thank you. Health!

Submitted

“Easy peasy lemon squeezy”. I think the music started overlapping after sometime xD. Fun small game, I think the upgradable should also increase price

Submitted

Holy crap the sound effects were great, lemon animation was chefs kiss.  Would have been good to have sort of level gating or a bit of pause to feel that growth.  Really great job though, Easy peasy lemon squeezy!

Submitted(+1)

Loved the animations, that lemon is great :P. The game looks good, and sounds good, but I question the choice of hiding the best music in the credits screen.

I didn't notice much difference between the wizards, is it just a visual change?

As minor nitpick, I would change the way food is bought/used. Having to go to a menu, buy the item, the back to the game screen to use it is a bit too much for panic situations.

Overall, nice job.