I need 2 brains for this game.
What an absolutely original concept. Thank you for making me feel like my fingers wont do my brains bidding.
Criteria | Rank | Score* | Raw Score |
Innovation | #316 | 2.268 | 2.571 |
Audio | #336 | 2.142 | 2.429 |
Graphics | #364 | 2.268 | 2.571 |
Gameplay | #370 | 2.016 | 2.286 |
Overall | #425 | 1.890 | 2.143 |
Theme interpretation | #446 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/vfrabasil/Bite-the-bullet
I need 2 brains for this game.
What an absolutely original concept. Thank you for making me feel like my fingers wont do my brains bidding.
My ambidexterity/multitasking ability is terrible so my goal became to build the tallest tower on Mars. Nice game!
Good concept and great start.
On my first run, it felt a tiny bit unfair because I had no way to predict direction of incoming asteroids, and I thought I had no way to speed up or improve my odds...
On my second run, I realized I could move the little asteroid and it was slightly faster than the big one, so it was a much better experience. Had a bit of a QWOP vibe to it.
(I admit, sometimes I play a game without reading the instructions carefully.)
Space games - I have to play them :-) You have a nice idea here, and I felt the presure to protect Mars as best as I could. The controls needed some practice, but I got it decently right at some point.
Some ideas/suggestions: Let a colony grow on Mars - starting small, growing bigger and around the planet over time. That way, you give players a chance to get used to the mechanic (only a small fraction needs protection in the beginning, growing larger over time). The more evolved parts of the colony, the more valuable and protactable they become.
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