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A jam submission

BENDYWORMView game page

A platformer where the entire world bends like a worm
Submitted by bauxite (@bauxitedev) — 8 hours, 15 minutes before the deadline
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CriteriaRankScore*Raw Score
Theme interpretation#464.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:

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This game has become one of my favorites on this jam! I see a lot of potencial in this game. Congratulations for such a good game.


This is one of the best games I found here in the jam! Crispy fitting graphics with a unique gameplay mechanism. I had even followed some of the development progress on Twitter before I was even aware that it was going to be submitted here.  Written with Rust, no less! It also has so much potential of becoming a full retail game just by adding more levels. Excellent work!

Submitted (1 edit) (+1)

Dang, what a fun game! Just beat the whole thing, I might go back and try it again! The concept was really creative, the mechanics were perfectly fluid, the graphics and the sound design were all incredible!

The only point of contention I have is the player's idle sprite - it looks the same whether you're facing left or right, which can make it difficult to line up the laser before charging.

I'd love to see someone speedrun this game someday, I bet there were a lot of tricks with the level timing that I missed!


Really impressive game! What an creative idea loved it


Impressive game! I loved the graphics and gameplay! Very innovative.


WOW! You barely left anything to critique.

  • Nice Graphics
  • Good Audio
  • Very well polished
  •  (Maybe the music is a bit laud, but other than that…)

Honestly, you could sell this game!


Nicely polished game! Nice use of lighting and visual effects.


Very interesting game. It was hard to figure out which way was down at times and where you can stand and jump and where you fall but perhaps that's the intention. The movement was very floaty and I think I would like it better if it was faster with perhaps some movement mechanics to help offset the difficulty in navigating the terrain.