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A jam submission

Winston is Stuck on the MoonView game page

You're stuck on the moon, and you're a cat.
Submitted by duckSPLASH — 3 days, 18 hours before the deadline
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Play Winston

Winston is Stuck on the Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2612.5003.750
Innovation#2792.1673.250
Gameplay#3072.0003.000
Overall#3302.0003.000
Audio#3351.6672.500
Graphics#3442.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/ducksplash/moonshot

Theme interpretation
This is my first Jam, but not my first game.

My first was in Roblox Studio, which has some critical caveats (to put it mildly) so I always wanted to learn Unity.

So my personal moonshot was to make a playable game from zero Unity experience in a month.

Also it's about a cat stuck on the moon, and there are several shots :P

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Comments

Submitted

There was something really enjoyable about playing your game. 

I really like the sense of absurdity and imagination in this game, which especially showed on the second stage (what happened to the return vehicle??). Luckily for me the aim of the turrets trying to shoot Winston down was terrible, but a bit more difficulty could have made the game a lot more compelling. I actually did enjoy the first level and just going around exploring, but of course marking the locations of the parts on the map is a bit of a giveaway. It might have been cool to first have to find clues that then reveal the locations of each part on the map. Some suggestions I could give you are to pay more attention to the scale of objects in your game, which just felt a bit off in most cases. I think you could emphasise Winston's size by placing the camera target some distance above him. I know that animation is very difficult (and I am by no means anywhere close to being an expert) but I think you could improve the movement a lot by also articulating the spine and not just the legs (the tail already bobs up and down but some left/right motion would also help). If you're not already aware of it, try googling 'quadruped walk cycle' to see a reference of the different steps most four legged animals go through as they walk. The fact that the camera and Winton's rotation are locked together with the mouse movement means you never get to see Winston from another angle, which is a shame (and his rotation is a bit jarring, since its not tied to an animation, but I think that's something that requires some advanced techniques to do properly). Finally, I got the impression that some materials in the game were more detailed whilst others were very plain, so I guess sticking to a more consistent style would be good if possible, then again, you may just have run out of time. 

All in all, I think you really had to master a lot of concepts to get to this point from having no experience with Unity, so great job!

Submitted

This seems like an ambitious project!
Cool game

Submitted

For your first time using unity, this is damn incredible. There isn't much polish but the shear amount of work that was put into this is amazing.

I love the concept, it's just so absurd that it's funny. The gameplay was not very captivating and lacked much agency. Playing as Winston kept me going though hahaha. 

Nice game :)

Developer(+1)

Thank you for reviewing my game.


I have used the "roblox studio" before but as it was my first time with unity, I wanted to stick to things I knew how to do so that I could reach the deadline without getting stuck on obscure details. A lot of the modelling time was spent initially getting objects out of Blender and into Unity without error, such as inverted meshes, or holy vertices, and I'm not skilled on textures and shaders yet, so everything looked rather basic, kinda like when people make a building in Minecraft but use all the same block.

I am writing down any points people put forward so that I can enact them in the future, so I appreciate your comments very much.