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Go To Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 3.500 | 3.500 |
Sound | #40 | 3.000 | 3.000 |
Fun | #56 | 2.400 | 2.400 |
Overall | #59 | 2.575 | 2.575 |
Theme Use | #98 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
Thinking how the players would react with the scary parts
What was the hardest part of creating your game?
Same, since its my first horror game, figure out how to do scary parts without using cliche jumpscares
Did you use any pre-existing assets in your submission?
Yes, environment, monsters and player controller
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Comments
This game was pretty interesting. I played it twice to finish it. As others have said, it was both confusing when I "won" as well as when I "lost" since nothing really happens after either making it to the bed or not making it. But it was creepy and the lighting around the window was eerie. Well done!
So, I'm guessing the "Good Night..." screen is the ending? There's not much in the way of "game" to talk about (I like how you can interact with the kitchen ware), though the graphics and sound design are solid and contribute to some well-done horror.
Thank for playing :) Yes Good night is the end of the game, I will try to make a menu below that text, with buttons to restart or close game, so it can be more clear for the player that they have finished
Pretty interesting graphics and sound design, but I feel that some of the 'triggers' aren't really well communicated. I was eventually able to deduce what was expected of me outside of the obvious text, though when I went to turn off the lights a second time I was at a loss (not environmentally), and then the timer came on screen. Maybe make the window that opens a bit more obvious, visually, or give it a distinct sound. Other than that I would like to see this expanded upon a bit more. Good job.
Thank you for playing and for the feedback, I'll take notes and improve the game to be a better experience :)
Nice work! Had to turn the light on in my house, play in windowed with the volume all the way down just to get through it!
A VR port of this would be awesome, right level of interactions nice visuals to look at. Would be terrifying.
I noticed your lights popping a little. I noticed that same thing in our unity webGL build, so you may be able to fix it pretty easy. Go Project Settings > Quality and in the top table thing, select 'High Fidelity' for the WebGL column.
Thank you so much, its my first webGL game, so this feedback is really useful :,) I really appreciate it
I liked the sound and graphics and I wish the game was longer and had more gameplay.
I don't know how this fits with gathering but graphics was amazing I give it a 5/10
Thank you for playing :). You "gather" courage to return and turn off lights in this scary apartment ( ͡° ͜ʖ ͡°)
I'm sorry but I could not get this to run well for me in Chrome or edge. I tried the downloaded version but that was also a web file. Do you have a non-html version?
Simple, effective horror game.
A few bug fixes for you:
You can fix lighting issues bugging out on point lights by setting the render mode from auto to "important". This will make your lighting flicker less on surfaces. (This was a godsend for me when i started working in 3d).
I'd recommend a crosshair dot to help with players interacting with objects.
I had a bug where I was unable to start the end game scenario, though i wasn't able to repeat it on a second attempt.
Good work overall, especially for your first horror game! I love the monster model!