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A jam submission

AscendemonView game page

Submitted by PCatGames (@P_Cat_) — 6 hours, 16 minutes before the deadline
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Ascendemon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#142.7393.000
Theme Relevance#312.5562.800
Overall#322.4952.733
Originality#422.1912.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members (Discord Usersnames)
pcatta_games - #3365

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Comments

Interesting game, but I don't know how to attack! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

Don't mind that first comment.. I diddn't think the game was boring at all! I love roguelikes!!

First of all.. Wow making a roguelike in such a small time frame! Great job!

First run, I had no idea that I had an inventory other than what was on my hotbar. I never equipted anything and I diddn't make it very far. First poison rat killed me.

Second run I found the inventory and managed to level up a few times and I made it about 20 floors. At that time I stopped clearning the whole floor and then started just running to the exit too.

This is really well done though!  A fun little roguelike!

Developer

Thank you very much! :)

Unfortunately I couldn't manage to add more stuff like traps and more spells etc..

Need to make a note on that inventory access in the game description.

(+1)

Wow! Actually a decent game on this jam. Can't believe I played this 2 hours 50 minutes. Completed all 100 floors.

Some constructive criticism:

  1. It wasn't clear from the start that I have an inventory besides what is shown at the bottom of the screen. Same for levels up
  2. It wasn't clear how to reassign items to slots. Just pressing the digit is very convinient but I think it should have been explicitly written somewhere
  3. Hero picks up useless items. He picks up items he already has and items which are worse by all parameters than what he has. Near the middle of the game this leads to the necessity to often check inventory and trash bad items.
  4. Fights get boring very fast. On level 29 I had a one on one fight with blue fire (I think that is water elemental). We caused each other 1 point of damage each turn. It was long boring fight. I tried to avoid fights as much as possible but this elemental just blocked my path.
  5. Attacks happen fast which is good, but spells happen very slowly which annoys because, as I mentioned fights take a long time.
  6. Savings. Does the game save itself?

I tried to clear the whole floor until I think floor #80-70. Then it started to get boring so I just started to run in the search of the stairs. Starting floor ~#60 at the beginning of each floor I used "Find Stairs" which speeded up the completion of the game immensely. As I already mentioned I avoided fights where possible and just ran in the direction of the stairs.

Overall, one of the best games of the jam.

Developer

Hey, thank you very much!

You're absolutely right about all the points you mentioned.

I was running out of time, so  the game and especially the fights can be very unbalanced.

While I test played the final build I noticed that as well, resulting in either very easy or very long fights,

I wanted to add more stuff like traps etc.. but yeah, the time was over and I hadn't had all the 10 days because of other work to do :D

I will add a note to the inventory and level up in the game description.


Thanks again :)

Submitted(+1)

Pretty typical Roguelike, if you ask me, and kinda boring. Still, sprites and music not bad.