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A jam submission

Too Heartbroken to Fight Basement RatsView game page

Submitted by Noah Wizard (@noah_wiz) — 20 hours, 3 minutes before the deadline
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Too Heartbroken to Fight Basement Rats's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#53.3753.375
Gameplay#62.5002.500
Overall#62.6882.688
Theme#72.6252.625
Engagement#82.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Nice concept for a game. I developed a similar system for one of my games where the protag can decrease (or increase) their anxiety meter by interacting with objects in the environment. Just like my game though the MP system feels underbaked. Every object you interact with gives you a +1 MP boost. It would have been interesting if some interactions could actually decrease your MP. Also I would have liked to see more actual gameplay.

Overall decent presentation with the assets. There were a few passability issues where I was able to walk through solid objects. In the apartment you can actually walk onto the top layer doing this. These issues could have been caught with a little more testing. Solid effort overall and has potential. I've been wanting to make a game about a depressed hero that struggles to do basic RPG hero tasks myself so I'm fully onboard with the concept.

Developer (1 edit) (+1)

that's a good point, I wasn't allowed to upload new builds of the game while the contest was going on (since this was built for the jam) but now the results are in, I can fix it

Submitted(+1)

A few small hiccups aside, it's a solid little game.  Well done.

Submitted

nice short little game! Lots of people using RPG Maker for this jam! XD I like how you had the element of combat, even if it wasn't that advanced. And the graphics look nice too (though I noticed a couple glitches, like I could walk on top of the dumper outside)

What I really miss here is the story telling. If I didn't read the description (or I guess if it wasn't in the title), I wouldn't have know he was heartbroken. But then begs the question of WHY? It would have been cool to interact with the objects and learn more about the story. Like...have it start vague, but then put the pieces together as you interact with objects in the rooms. It's a good start for sure, so good job!

Developer

thank you yeah, I definitely had to cut the storytelling to make sure I published the game on time, and I've gotten that same comment from another one of my testers, that it creates this world but doesn't explain enough of the main character

Definitely moving forward, now that I've created this system where you are collecting your MP, in the future, the workload I would focus much more on setting the stage and creating other characters to interact with so that a full story emerges, instead of what I had which was a pretty vague hint of a story.

Also thank you for finding the dumpster; it was a late addition to the game, and I completely forgot to set it to have a collider, so that's something I can fix

Submitted(+1)

Short and sweet!
I like the take of the player being out of energy and regaining mana through the various daily life interactions.

Developer

awesome! I had one day to get something that felt complete, so short and sweet was just what I was hoping to achieve. 
Thanks for letting me know :)