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A jam submission

Controlled BurnView game page

Don't burn the wrong tree!
Submitted by galactical — 1 day, 11 hours before the deadline
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Controlled Burn's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#13.4003.400
Enjoyment#13.4003.400
Ambition#23.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
galactical#7471

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Comments

Submitted

Very original idea, seems like an excellent brain game that can be taken further for sure. Initially, after trying a couple times without really knowing what's going on the objective becomes clear, so perhaps a short explanation couldn't hurt, also a timer could be a good idea to give some indication on how long you have to make a choice. Well done, excellent idea given the theme.

Developer (1 edit)

A visual for the timer was the next thing on my list to do... then I ran out of time :P I will definitely add that in to help players understand how much time they have left. I also plan to add a more detailed explanation of the mechanics. Thank you for the feedback :)

Submitted (1 edit)

Nice game! I did get a challenge trying to figure out how to precisely try and burn the tallest tree! Although in my opinion, I feel the title for the game may have been contradicting the idea behind it. Since it was called "Controlled Burning", I assumed I would be in control of the direction of where the fire goes. I'm not sure if you actually planned to create the game like this or you originally wanted the player to control where the fire goes, which took me quite a bit to try and figure out how to burn the tallest tree. If you did plan on making it the way you did, do you think you can add more time for players to decide the correct path please? Sorry if I seem a bit critical, I just like to give the best amount of feedback as I can :D

Developer(+1)

Thank you for the feedback! I heard the same thing from someone else, that they expected to be able to "control" the path the fire took. The problem here is a lack of explanation for the mechanic, that being that you select a tree stump to light, then the fire will take a path climbing along the branches and your goal is for that path to end at the tallest tree. In regard to the timer, I'd like to experiment with giving the player a lot of time to make a choice at the beginning, then shortening the timer as their score gets higher to increase difficulty, that could end up being more fair.

Submitted

Ahhh ok that makes sense, It was pretty challenging figuring out the right branches XD. That idea is pretty good too and would be pretty fair indeed when it comes to shortening the timer as you get a higher score :D

Submitted

Cool game! Never seen a concept like this before. I like how all the levels are random, very impressive! 

Developer(+1)

Thank you! I appreciate it, but I can't take full credit for the concept. The mechanic here is a variation of a minigame in WarioWare on the GameBoy. I just recreated the mechanic, gave it a different theme, and implemented random generation. I started this jam by imagining a grid of trees connected with branches, and it reminded me of this minigame. I wanted to add more of my own personal touch to the mechanics, but three hours is not a lot of time :P