Play mission
Here's Looking at Genetech Soldiers, Kid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rank | #35 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
So, by total coincidence I’m on a Humphrey Bogart kick right now.
Here’s Looking at Genetech Soldiers, Kid is a narrative wireframe scenario that will require lot of improvisation from both the GM and players to keep it running. Everything is sketched in vague and evocative detail. Reading the scenario it feels a bit like reading code, or perhaps an abstract work of art.
HLaGSK relies heavily on random tables, some of which are unlike anything I’ve seen before. Check out how to determine random NPC names:
A table of random names that aren’t names, just suggestions on how to come up with your own names? It’s madness! Madness, I tell you!
And yet, now I really want to see how that’d work in action. :D
As much as I love me some Markdown, I do wish the author had run the file through Pandoc, or one of the online MD -> PDF converters, just for a nicely styled PDF to print out. There’s an online link to a blog post, which is nicely formatted. But trying to print the page or save it as a PDF isn’t quite as pretty.
Personally, I love markdown, minimalism, and improv heavy games. But I can see how some might balk reading through this. It’s by no means your standard adventure, but to me it feels like a fun challenge. Maybe a weekend project. HLaGSK is the LEGO starter set of FIST scenarios. Dump out all the pieces, check the box for a little inspiration, round up the usual suspects, and play it again, Sam. Because this is the beginning of a beautiful friendship.
Casablanca.
This is a gorgeous write-up Brandoff – thanks!
Definitely a wireframe, so you are trading off some work by the referee to flesh out the details against a ton of flexibility to fit it to your game. Personally, I like the flexibility, because it allows you to just pull in the pieces you want to use, e.g., you can use the Hook to set up a new mission with existing factions you've already established or drop the Major Players into a different mission as another complication.
There's enough here to roughly frame out a session or three, but it'll take some work on the ref's part to put the ideas together. The lack of layout makes it a bit hard to parse.
Has the feel of one of the cheesier James Bond films - fun can be had with the ideas in here, but so much is abstracted it's shy of being immediately playable without serious improv skills.
Thanks for giving it a read!
Yeah it’s very much a loose wireframe that leans hard into player-prompted improv and stealing from 40s film
its fun
Thanks!