Thanks a ton :))
Where this was written for ADND/OSRIC, the standard wanderer odds are 1:6 every three turns; I prefer to roll every turn so the 1/18 odds of this match those maths
So the obvious thing would be injury or exhaustion (I take out the goblins but need to catch my breath) or it could be position (we’ll fight backs to the wall) or equipment attrition (I’m willing for my shield to be ruined in this fight)
But I also have run it zoomed out combats like in T&T where a single roll accounts for the whole of the fight
Yeah!
So if you’re trying to force open a door, you might be willing to pay
time, in that you use up torches and risk wandering monsters
energy or health, in that it exhausts or hurts you to do so
noise, in that people will be made aware
In some situations it could also be players offering use of their resources to overcome challenges, like using up safebreaking equipment