WUAOW! this is REAL cool
sean f, smith / he, him
Creator of
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I realise it’s not clear enough in how advancement is phrased, but I’ve always run it that any time you advance special skills, that’s two points in those, rather than just two points in a new skill
tbh I’ve also seen people using the Troika! method which is that skills you succeed at give you a chance to increase their value during downtime
This is intensely good and I especially love the whole harvest mechanism. (I’m doubly keen on the entry since I’ve also used that cover art for a game one time! http://seanfsmith.itch.io/puffin)
I usually default to a more common coordinates system (usually X-axis and Y*60°), but where the initial prompt was for exactly 36 hexes and I was building a locked-off location, I suddenly realised that there was a simple way to key each hex with a single symbol!
For something on a larger scale, I don’t think it’s better, but I’m leaning towards using it for dungeon rooms too
When the room descriptions are complete I’ll reupload ─ those list where each door exits. I’m also intending on creating a flowchart map too.
But as an example, at the very top right of the map, the south doors lead to two different rooms. Each of those rooms would have two doors in their north wall, both of which lead back to that first room
That’s right! It’s meant to push the more occult and technical professions to the outer edge.
Though mechanically it would break if you used a different system to determine which background (hell, it’ll work with all Troika! backgrounds too)
[o+w not theirs nor affiliated but I do like Dan’s moustache]
Yeah, that looks like a good line !
Another thing I have done is liberally stolen from the Fighting Fantasy books ─ the wiki here lists a load of creatures, and each entry has a skill / stamina rating. Not sure if there is a way to sort by the scifi books, but poking around might help! https://fightingfantasy.fandom.com/wiki/Category:Creatures