This is super cool :“D
sean f, smith / he, him
Creator of
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My SMITHY OF SACRILEGE and QUARREL + FABLE each use D6s alone and both operate under a CC BY 4.0 license so feel free to take a look at them!
https://seanfsmith.itch.io/puffin/download/jgDRA4Ch9FijbZuVbxtP0bktS3tHbUSly92QxUQZ
https://seanfsmith.itch.io/qf-postcard/download/t_PP_ERr8cN_3fnP61FxVZpJ4GGF9Cp4BfUDb6_4
These link to comp copies
So I still haven’t worked out the very best way to phrase it, but essentially if you’ve seven or so pelicans with SK4 and rolled 5+3, you’d have four pelicans attacking with a combat strength of 5+3+4 and three pelicans attacking with a combat strength of 5+4.
It might end up being cut entirely for being too awkward to explain!
REVIEW: Well worth your time
Do you remember those games you’d play as a kid, where each player would invent increasingly influential situations to browbeat the other? Well, The Retro Hack has that feel, and leaves the imagination arms race in the past.
Nakade sets out to provide an experience like the first time you played a dungeon crawler, just without trying to reuse those actual mechanics. I think they succeed in this goal.
The Retro Hack gives a nice disaggregation of narrative control, keyed to an important resource, which lets players opt in to when they want to take the reins without automatically defaulting to it the way PbtA games work, per se. I am a particular fan of the difference between the active skills and the passive traits, which invites the GM to ask lore questions of the specific players.
Fantastic one-shot fodder, and essential reading for anyone trying to design post-fact quantum equipment systems.
Disclosure: I was offered a review copy in trade for an unbiased review. I would happily buy extra copies for friends.