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Swordfish Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #43 | 3.889 | 4.125 |
Fishiness(?) | #138 | 4.007 | 4.250 |
Overall | #152 | 3.488 | 3.700 |
Visuals | #190 | 3.300 | 3.500 |
Audio | #201 | 2.946 | 3.125 |
Creativity | #212 | 3.300 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
I spent so much time working on this and just barely managed to finish on time. The music and sound effects were very rushed since I left those for last, but aside from that, I think it turned out pretty good overall! I really hope there aren't too many bugs, since I didn't have that much time for playtesting.
Anyways, I'm gonna go sleep now
Pre-existing assets (optional*)
Made with Godot 4.2.1
Sound effects from freesound.org
Font that i made for my previous game jam.
Aside from that, all of the code, art assets and music were made by me over the course the jam.
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Comments
One of the best games I've played in this jam yet. The combat feels juicy and the abilities are great.
Nice touch with the adaptive music.
This game is awesome! All the time freeze and screen shake make it really satisfying to play and all the art and UI is very clean
That's so nice of you! Making the game satisfying to play was on of my main focuses throughout development, so it's really cool to see you point it out.
A-ma-zing!
This game is really good and polished. I really liked the movement and attack styles. The upgrades felt really nice (though I kinda felt a bit OP when facing the king crab haha).
Congrats!
Thank you so much! And yeah, you're totally right that the boss is a total pushover if you have all the upgrades, that's kind of why I added in the "crab" difficulty for people who wanted a challenge, but that ended up being way too hard lol. I'm really glad you enjoyed though!!