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flood67

28
Posts
3
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A member registered Mar 03, 2024 · View creator page →

Creator of

Recent community posts

Hey, thanks for the feedback! I tested it out with Z and X and it actually felt really good! Should've definitely added that as an alternate control scheme. And sorry about the aggressive shaking, I wanted to make sure there was a lot of feedback for hitting the musicians, but I see now this wasn't the right way to go about it. Really happy you enjoyed though!

I like your idea about the crowd reacting, though the reason I didn't include anything like that is because I wanted the game to be super casual and didn't really want to punish players for failing, but maybe I could've made the crowd cheer if you do something good to reward players for doing well, without punishing them for doing poorly

And the hiring system was initially supposed to be a lot more in depth. The musicians were gonna have different skill levels and cost more or less depending on that, but that was too complicated for what I had time for

Really helpful feedback though, thanks! 

Really incredible game! All of the puzzles were so well designed, all of the new mechanics introduced felt great, and the overall polish of the game was really impressive for a game jam!

Very cute game! I liked it a lot. 

My one point of feedback would be to add a little something to keep the gameplay fresh, since it doesn't change at all as you play and as your cat grows. This could've even been done by gradually unlocking the different minigames one by one over time, just to add some kind of progression.

Just my opinion though, the game is already really good! Love the art too

Nice concept! I would have liked to be able to combine my ingredients into salads, but I assume that was something you didn't have enough time for? Either way, it was a good proof of concept and pretty fun to play

Decent game, though I think it would have benefited a lot from a bit of juice (screen shake, squash and stretch, sound effects, that kind of thing) to make it feel better to attack and kill enemies. Also would have liked some more frequent upgrades for the player, since the horde grows really quickly and the player can't really match it 

Hey, the second map should unlock once you finish one of the levels from the first map. Just click on it on the map screen.

And flutes should become available once you unlock levels that actually use flutes in them (the third map)


But thanks for the feedback about the squash effects, I wanted to exaggerate them to kinda hide the fact that I didn't actually have time to animate the musicians (lol), but I get how it could be distracting and i should've probably add an option to turn them down.

Hey thanks for your comment! If the notes felt out of time or were triggering at seemingly random times, then try restarting your browser or playing the game in a different browser. I got the issue once as well, but I don't think there's anything I can do about it. It's just the way browsers handle audio i guess

Thanks so much!

Thank you! Glad you enjoyed

Wow that score is crazy! Nice job

Very interesting game! I was having a hard time figuring out which species was which, but i ended up building a little bone house for a dog and that was pretty fun hehe.

Thanks! When making a game with only mouse input, I wanted to make sure the game could only be controlled with a mouse, not something that would play better with a keyboard but uses a mouse just because of the prerequisite. So I'm glad you enjoyed the twist!

Thank you so much! Really glad you enjoyed

This is literally the nicest comment I've ever read, thank you so much!

Thanks for the feedback! Spells should be spawning on average once every 8 points you get, so I think you just got unlucky...

The game broke just as i was about to win unfortunately (i clicked on the wizard twice in a row by accident). Really fun game though, the challenge system is great

I love the sound effects lol. Very satisfying to play

Cool concept! The grapple mechanic is really satisfying.

Really nicely designed! The font is a little difficult to read though lol

Thank you! Glad you enjoyed the music, i only had just over an hour to make it lol

I think it would be cool if the scrolls stayed in the same place after every customer so that you could memorize them, which would introduce an element of skill and strategy as opposed to only luck

Nice game. The mana mechanic took a bit of getting used to, but once i got the hang of it, it actually felt really good to play! I just wish there was a score counter

Nice game! I like how you have to carefully manage your mana to upgrade spells while making sure you still have enough to kill enemies

Great game! it's difficult to get good-feeling movement with only mouse input, but i think you nailed it!

Thanks :)

haha

Thanks! The controls take a bit of getting used to lol, but glad you enjoyed