Cool game! It was tricky at first but I do like the concept. Good job on your game!
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Depth Sea - Submarine Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #271 | 2.900 | 2.900 |
Fishiness(?) | #278 | 3.400 | 3.400 |
Creativity | #311 | 2.800 | 2.800 |
Audio | #318 | 2.300 | 2.300 |
Overall | #318 | 2.700 | 2.700 |
Fun | #402 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-existing assets (optional*)
Audio Credit : Serkor09 : https://freesound.org/people/Serkor09/sounds/654842/ Hisoul : https://freesound.org/people/hisoul/sounds/493073/
Comments
pooor shaaarks I dont wanna bomb them ... regardless of that though it is an interesting concept that you have to choose where to look and keep an eye from what comes from the other side ... the soundtrack contrasting with the cruel nature of killing sharks unprovoked with bombs makes this feels a bit like dark comedy in some way that might be explored further
I ran out of ideas for enemies to defeat, Drawing is a difficult thing for me π, so I decided to simplify the assets that will be used according to animals that already exist on earth π¦, I will keep learning to draw according to my imagination until I get used to it π, thank you for the review π
I thought it was a bit cruel to be killing sharks relatively unprovoked, but it was interesting how the game requires you to observe their movement.
I ran out of ideas for enemies to defeat, Drawing is a difficult thing for me π, so I decided to simplify the assets that will be used according to animals that already exist on earth π¦, I will keep learning to draw according to my imagination until I get used to it π, thank you for the review π
Cool little idea! I found it tricky at first but quickly got the hang of it and found it quite satisfying. Good job!
Sorry let me rephrase, I think the countdown is a great idea, I just wish it was a little longer than 5 seconds, maybe 7? Maybe start it at like 10-15 and shorten it as you kill more? Mainly because it felt like I couldn't learn the game in those 5 seconds and it was a little annoying to try to play for 5 seconds fail and then keep retrying. I think the gameplay idea is good though.
I really like the use of lighting on the sub! There is a good learning curve for how to drop the bombs accurately. Very nice!
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