I don’t know if everyone knows this, but as you get later in the game more projectiles appear other than the arrow
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Blocky Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Engagement | #7 | 3.455 | 3.455 |
Overall | #7 | 3.580 | 3.580 |
Audio/Music | #8 | 3.364 | 3.364 |
Theme | #11 | 4.136 | 4.136 |
Art/Graphics | #17 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cute game. The concept is cool, but I would sometimes block a spear, get the blocking soung and effect, but still get hit, wich was frsutrating. I liked the juicyness of it all, the scaling on the shield when reflecting a spear was nice.
- Simple, but solid entry. I actually thought the feedback on blocking shots, getting hit, and collecting health was all really well done. Felt really good. The only thing I might change is the way arrows bounce off the shield. While I think it's cool their angle depends on where they hit the shield, sometimes that'd cause them to bounce into you even though you deflected them which didn't feel good. It might be simpler just have them turn 180 degrees and go back the way they came. Also, some different projectiles would have really made the fun of the game last longer. Either ones that moved differently or ones that moved the same as the spears but just looked different. As is it currently gets boring after a few seconds. I'm also not sure why it's dark; I know it's at night but everything just looks kind of dim and it makes the art look not as good. Overall though, really solid entry that could easily expand into a more full game
Did you work alone, or as part of a group? (If in a group, list their names)
alone
Disclose if you used any public domain assets or not.
Kenny Assets were used
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