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Mao's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sounds | #17 | 2.857 | 2.857 |
Idea/Innovation | #22 | 2.714 | 2.714 |
Overall/Gameplay | #28 | 2.571 | 2.571 |
Overall | #28 | 2.600 | 2.600 |
Mood/Atmosphere | #31 | 2.714 | 2.714 |
Graphics/Design | #34 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long have this project been going?
I started this project over 1 year ago as ONLY a testbed for ideas I had. There was no real game, only code and two scenes for testing. Things popped up and I didn't touch it for about 8 months. When I came back to it, I realised I had a lot of solid code in this project (I had a combat/health system, AI, inventory and so on) and decided I should put it to use, so I cobbled together some levels to show off the different things I had made. Although I must admit I went a bit into the weird end with this game.
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Comments
Neat game. I included it in my Finally Finish Something Jam compilation video series, if you'd like to take a look. :)
I enjoyed throwing bricks at people. This probably says more about me than the game.
I liked how this went to some weird places towards the end, definitely can't call that predictable in any way! The atmosphere stands out though, it a really nice creepy mood you set throughout.
So first play thru I had an enemy get stuck on me head, and i couldn't move or kill him, so I had to restart. But I really liked the weirdness of this one.