Nice game, love the idea. I think it just needs some tweaks. Flasher art that pumped up the aesthetic would help, as would some nice music. The sounds can be a bit harsh, maybe have some controls to tone that down. Overall, love the game. It's rare to find a game where you can feel the mechanics. Great job!
Play game
Inertia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #12 | 4.500 | 4.500 |
FUN | Was this game satisfying to play or did it bring you joy? | #16 | 4.250 | 4.250 |
Overall | #80 | 3.525 | 3.525 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #124 | 3.250 | 3.250 |
VISUAL | Did this game have nice graphics, art or design? | #159 | 3.000 | 3.000 |
AUDIO | Did this game have great music or sound design? | #177 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I was reading Derek Yu's Spelunky book, and he mentioned the original version was written in Gamemaker, and back in November I thought I'd check it out.
So Inertia is the result, my first game, less that 2 month later!
I got the controls working pretty quickly and was happy with the feel of steering the ship, and slowly added more features.
The FFS jam gave me the incentive to finish it, it was mostly creating levels which took up a lot of time. Adding 'water' was a bit of a game changer and made it a lot more fun.
I still have a few ideas of feature to add (I couldn't get black holes to be fun, but maybe one day...) so will continue to build on it.
Sorry it's browser and Windows only, maybe one day I'll get it onto Android.
Here's the game in action https://vimeo.com/496636584
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