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A jam submission

Colored Cube ConundrumView game page

Submitted by Jomiak — 1 hour, 8 minutes before the deadline
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Colored Cube Conundrum's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#283.3333.333
Overall#832.0672.067
AUDIO | Did this game have great music or sound design?#831.6671.667
FUN | Was this game satisfying to play or did it bring you joy?#892.0002.000
MOOD | Did this game have atmosphere, or did it make you feel something?#981.6671.667
VISUALS | Did this game have nice graphics, art or design?#1101.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
I'm very new to making games, learned a lot from this, both about game making as well as about the engine I am using, Clickteam Fusion 2.5. This was a lot of fun to make, I look forward to FFS 2020!

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Comments

Submitted(+1)

Like Jay said, this idea is strong and I can see it's potential. With some iteration and polish this game could really work well!

Developer(+1)

Thanks! As someone who is new to game making I really appreciate the feedback!

Submitted(+1)

I really like the idea, it makes for an interesting puzzle platformer that really forces you to think before you take actions.  With some polish it could turn out to be a really solid game.  There were a few issues I encountered such as inconsistent collision (ie stopping because I touched a wall or ceiling) that due to the nature of the puzzles could make you mess up your jump or worse drop you to your death.   One possible other improvement that might help would be to have the inactive color's obstacles still shown as an out line or very faint.  

Developer(+1)

Thanks, I really appreciate the feedback. The collision is horrendous, not only am I somewhat unfamiliar with the engine I used, but it was one of my first games as well. I definitely want to come back to this concept in the future when my skills are more refined. As for the faint outlines, that should be an easy edit to make, so I will add that soon, thanks for the idea! Once again I really appreciate the feedback and I hope you have a nice day!