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Worker #11812's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #9 | 4.250 | 4.250 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #21 | 3.250 | 3.250 |
Overall | #22 | 3.200 | 3.200 |
VISUALS | Did this game have nice graphics, art or design? | #35 | 3.250 | 3.250 |
AUDIO | Did this game have great music or sound design? | #40 | 2.750 | 2.750 |
FUN | Was this game satisfying to play or did it bring you joy? | #58 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
I said to myself I should make a game with Phaser 3 that isn't based on a tutorial to learn more about how to use it, so I did. I might write up a longer post-mortem later.
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Comments
Neat idea. Suggest adding more soundFX (could be clicks as hands are moved) to add to the feel of the game. Graphics were awesome and loved the main sound music.
Never could I have expected to play a game inspired by a Fritz Lang film, yet here we are. I think this is a solid concept for a mini-game that could be part of a larger narrative, something that gives your actions more weight and meaning. Very good implementation of a unique idea. :)
there is not much to say about this game.
I like how this builds up the difficulty over time. maybe some extra warring sounds would be nice that build more tension and pressure to player as well.