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A jam submission

Pinnacle Point (GameJam Version)View game page

A short, moody, narrative-driven, 3rd person exploration game set in an 1980's tech-noir atmosphere.
Submitted by Ready2Run — 21 hours, 33 minutes before the deadline

Play game

Pinnacle Point (GameJam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#353.3004.667
Sound/Music#522.8284.000
Art / Graphics#602.8284.000
Overall Fun#662.5933.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

I immediately got the sense that you need to pay attention to what people say. Remembering certain things will clearly matter. However, the demo was so incredibly short that I didn't feel like I had time to really get to know anything. Once there's some more to go on, it'll be easier to give feedback. As it is right now, though, I can't give you anything of substance.

Developer(+1)

I understand. Thank you for checking it out! :)

Submitted

answering the questions in the end

Overall opinion:

this was quite a delight to play, amazing atmosphere, feels like that game another world, with some heavy rain investigation vibe.

2 things I like:

- atmosphere, absolutely, visuals and soundtrack and sounds, just perfect

- control scheme (feels like signalis and old resident evil games)

2 things that perhaps could go better

- exposition in text (perhaps the player for this kind of game won't mind if things are left vaguely explained, so perhaps there is no need to use much exposition in text)

- in the ending I was starting to think the plot could go towards somewhat tropy directions (the thing about living in virtual worlds and all, feels already a bit ... "nothing new here" vibes)

but man I gotta say this was delitious to play and I definitely want to see more ... ideally I would love to be absolutely surprised by it all and would love to see it being unfamiliar (minimal usage of tropes), vague (minimal usage of exposition) and just as visually amazing as it currently already is .. just like signalis with another world. 

Developer (1 edit) (+1)

You have raised some great points here! I kind of agree with you on the exposition’s heaviness. Hopefully I’ll be able to bring something new into the digital afterlife story. :) But I’ll be taking your suggestions to heart. I am delighted that you have enjoyed the atmosphere!