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A jam submission

A Blob and his BoxView game page

Submitted by bitmagine Studio (@bitmagine) — 3 days, 23 hours before the deadline
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A Blob and his Box's itch.io page

Results

CriteriaRankScore*Raw Score
UI#93.9003.900
Art#114.2004.200
Overall Fun#123.7003.700
Sound/Music#193.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the style of the game, it's very striking. Ambient sound fx fit pretty nicely as well.  However the gameplay itself could be more intuitive.  

I think there is some real missed opportunities not telling the player what button to press when referring to things like "shockwave" abilities.  A lot of players will not know to go to the settings menu to check the controls.

The animation of the blob also does not seem to indicate it will be able to do infinite double jumps.  It has a nice looking idle animation, but it looks like the blob is being pressed down by gravity.  If you look at characters like kirby who can do similar things they have a separate animation for when they are jumping where they puff up or do something that indicates they can rise even higher with another button press.  

Moving the box around with the shockwave ability is also pretty difficult atm. 

(+1)

Love the style - retro filter - controls were smooth but HARD as hell especially trying to control the box in air.

Submitted (1 edit) (+1)

Ok, listen...

I really enjoyed this game

Controls feel really smooth, it is the main thing for a good platformer

Also I see retro filter for the first time. Can you hint me how it's done? Some custom post processing shader with UV strips + uv spherize + color distortion?

But the difficulty... I barely escaped 3 chamber. You SHOULD definitely remove air box bash, cause air control of the box becomes inhuman task...

DeveloperSubmitted

Yes the effect is a SHADER. I don't know which geme engine you use, but if you search for "CRT shader" or "Scanlines shader" on YouTube you will find it easily.

Submitted(+1)

Nice idea and original retro-design! I'm not a platformer-fan, but this had a puzzle element that I liked.  I also liked that I didn't die all the time like in other platformers... Music was also nice. 

Some suggestions:

- Keys should be explained somewhere (I had to try them all out)

- There should be a key or even better a button to restart a level.

- The "shock-wave" is quite fiddly. I couldn't get the block flying very consistently.

- Maybe the retro look that mimics an old screen is a bit overdone. At least the screen-stretching could be reduced a bit.

Submitted(+1)

Feedback Notes:

- This seems almost perfectly crafted for what it is.

- Clean and consistent art style.

- Exactly the UI elements one needs and nothing unneeded or redundant.

- Sound creates the perfect mood.

- Controls are very responsive and precise.

Very nice game! I can't think of anything particular that I'd improve... which is super rare.

Submitted(+1)

I love the art style & the CRT monitor effect!

Submitted(+1)

Hey, solid game! My thoughts:


Overall fun: I definitely had fun playing! I played on Android and it was very smooth and allot better than I was expecting, given the restricting nature of mobile games. I would say that some bounces off the roofs didn't not have expected collisions responses, and they would instead drop straight down, but I am nit picking.


UI: could not fault the UI mostly. It fit the theme, had nice effects and was straight to the point. One thing though was the android joystick and jump button did not show up visually. It did take much to find them, but maybe this was an oversight?


Art: obviously a very nice art style. Consistent and effective. 


Sound and music: again, top tier sound effects and music!


Overall and very well executed and polished game. And the android port worked perfectly!